Bug fixes: Purity

Announcements of major changes to Salem.

Re: Bug fixes: Purity

Postby _Gunnar » Sat Mar 08, 2014 2:06 pm

Haha, I have to agree, those numbers posted by jorb make me feel like much less of a newb :p
And all of the people screaming that the game is ruined because they didn't/can't abuse this any longer need to get a grip. Good work j&l.
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Re: Bug fixes: Purity

Postby TheBatman » Sat Mar 08, 2014 2:16 pm

Claeyt wrote:
TheBatman wrote:the new gluttony system also heavily favors groups and no-lifers. missing a single gluttony means missing 4-5 bile points and that adds up very quickly.

In what MMO..... ever...... has leveling not been easier if you are in a group or a no-lifer who plays 12 hrs a day. This system simply makes it a extremely large soft cap for both gluttony and inspi's and let's new players catch them if they can.

actually in nearly all MMOs solo grinding is much, much faster than group leveling so...
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Re: Bug fixes: Purity

Postby Claeyt » Sat Mar 08, 2014 2:18 pm

TheBatman wrote:
Claeyt wrote:
TheBatman wrote:the new gluttony system also heavily favors groups and no-lifers. missing a single gluttony means missing 4-5 bile points and that adds up very quickly.

In what MMO..... ever...... has leveling not been easier if you are in a group or a no-lifer who plays 12 hrs a day. This system simply makes it a extremely large soft cap for both gluttony and inspi's and let's new players catch them if they can.

actually in nearly all MMOs solo grinding is much, much faster than group leveling so...

...but in all MMo's if a group decides to help level up (or help equip) an individual player then it goes much much faster.
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Re: Bug fixes: Purity

Postby TheBatman » Sat Mar 08, 2014 2:23 pm

Claeyt wrote:...but in all MMo's if a group decides to help level up (or help equip) an individual player then it goes much much faster.

no... no it does not. that's pretty much exactly what i just stated in my last post. thats why nearly everyone who has ever gotten a server first max level in any major mmo has been a solo player.

go make a level 1 on some random mmo and level to max. then go make a level 1 with four of your friends and level to max. how, exactly, are they going to help you level up faster? they're the same level as you and grouping exp is slower so they can't help you fight. they cant give you gear, either, because they're level 1 and they don't have any. they cant buy gold because, well, its a new server and nobody has anything.

your entire theory hinges on you thinking people in a group, on a fresh server, would somehow be granted free equipment and currency and i dont know what the ***** you're thinking, to be honest.

you cant compare a fresh salem world with a non-fresh mmo server the way you're doing it. jesus claeyt.
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Re: Bug fixes: Purity

Postby saffgee » Sat Mar 08, 2014 2:38 pm

So what exactly can the woo woo wand do now ? is it any different to 0% purity rods ?
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Re: Bug fixes: Purity

Postby Voidec » Sat Mar 08, 2014 2:39 pm

saffgee wrote:So what exactly can the woo woo wand do now ? is it any different to 0% purity rods ?

it can see water nodes, rod cannot
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Re: Bug fixes: Purity

Postby saffgee » Sat Mar 08, 2014 2:43 pm

Right, but in terms of metal purity found they are now the same ?
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Re: Bug fixes: Purity

Postby Banok » Sat Mar 08, 2014 2:47 pm

jorb wrote:Top five list of all humours.


the 100 black bile is blatently an early adopter and abuser of high purity boiling, since is it massively favours black. But the rest could easily be legit

Especially if you are a no life try hard and setting alarms and such so you can constantly be "munching" and so avoid the invariation penalties.
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Re: Bug fixes: Purity

Postby Claeyt » Sat Mar 08, 2014 2:56 pm

TheBatman wrote:
Claeyt wrote:...but in all MMo's if a group decides to help level up (or help equip) an individual player then it goes much much faster.

no... no it does not. that's pretty much exactly what i just stated in my last post. thats why nearly everyone who has ever gotten a server first max level in any major mmo has been a solo player.

go make a level 1 on some random mmo and level to max. then go make a level 1 with four of your friends and level to max. how, exactly, are they going to help you level up faster? they're the same level as you and grouping exp is slower so they can't help you fight. they cant give you gear, either, because they're level 1 and they don't have any. they cant buy gold because, well, its a new server and nobody has anything.

your entire theory hinges on you thinking people in a group, on a fresh server, would somehow be granted free equipment and currency and i dont know what the ***** you're thinking, to be honest.

you cant compare a fresh salem world with a non-fresh mmo server the way you're doing it. jesus claeyt.


An easy example of any MMo group feeding an individual is say: 4 people grinding gold for a day and then feeding it to a single character. I can think of many more ways for a group to feed an individual player in their group in an old world or in a new world. The tribe is feeding up Binks and Chief as a group as we speak.
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Re: Bug fixes: Purity

Postby tradewinds » Sat Mar 08, 2014 3:31 pm

Well the reason it looks like noone really abused it too much, i.e no titans above 70 biles is because of this new system. The boiler foods take 2 hours 30 minutes to eat and for people with 60 biles or below you can get levels more efficient with other kinds of food. If we had the old system with the new boiling mechanics, people could've had probably 130 biles or more just because it was so easy to mass produce that kind of food.

It's lucky that they caught it now, because now is when it really starts to matter about high purity food if you want to get ahead in the race. If you can get one guaranteed level for 2 hours 30 minutes at 70 biles, noone not abusing this bug to the fullest would have a chance to gain biles half as fast as you. Pras Jorbtar for taking the hard decision to fix this when it mattered so we wouldn't end up with a broken world with broken characters before fixing the bug, only to hurt everyone who did not abuse it.

I really like the new system, it forces us to think creative and to explore the foods so that we can find the most efficient way to glutton, instead of just focusing on finding the best way to raise and abuse one single resource/food.
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