Game Development: Artifacts & Artifice

Announcements of major changes to Salem.

Re: Game Development: Artifacts & Artifice

Postby jorb » Sat Jan 19, 2013 2:34 pm

Kerryann wrote:@ Jorb - Why on earth would you make it so complicated?


It isn't complicated. All you need to think about is matching proficiencies between the two items, preferring low difficulty numbers allround, and having high values in the proficiencies that do match.
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Game Development: Artifacts & Artifice

Postby FutureForJames » Sat Jan 19, 2013 2:39 pm

Jorb: have you considered changing brazier mechanics so that the damage is only dependent on the braziers shooting the target and not on inactive braziers as well?

What is the reasoning for not doing that change? I can only see advantages with a such change.
Last edited by FutureForJames on Sat Jan 19, 2013 2:55 pm, edited 1 time in total.
FutureForJames
 
Posts: 374
Joined: Mon Nov 12, 2012 11:46 am

Re: Game Development: Artifacts & Artifice

Postby Potjeh » Sat Jan 19, 2013 2:40 pm

The problem is that we have no clue what is high and what is low. Are we supposed to burn through hundreds of pants till we get it through trial and error?
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Game Development: Artifacts & Artifice

Postby jorb » Sat Jan 19, 2013 2:52 pm

Yes, as with most things in life you learn through experience. The idea certainly isn't to have you do the actual math.

I agree that it'd be neat to have final, calculated success rates presented in some way, but fundamentally you don't really need it. My approach while playing has basically been spray'n'pray, and I'm doing fine.
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Game Development: Artifacts & Artifice

Postby Potjeh » Sat Jan 19, 2013 2:59 pm

If by fine you mean wasting mountains of materials in a total crapshoot, then yes, we're all doing fine.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Game Development: Artifacts & Artifice

Postby jorb » Sat Jan 19, 2013 3:02 pm

Creating powerful equipment isn't free, no, and nor should it be.
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Game Development: Artifacts & Artifice

Postby Potjeh » Sat Jan 19, 2013 3:04 pm

But you don't see how frustrating it is to not have the faintest idea of how expensive it is? To the point where pretty much everybody is holding off slotting items until somebody figures it out and puts it on the wiki, which isn't happening because the interface is too horrendous for anyone to figure out?
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Game Development: Artifacts & Artifice

Postby Gacrux » Sat Jan 19, 2013 3:09 pm

jorb wrote:Creating powerful equipment isn't free, no, and nor should it be.


If we understood the way artificing worked, perhaps having a less ambiguous explanation, you wouldn't have had 20 pages of people trying to figure it out the arithmetic behind it..
Image
User avatar
Gacrux
 
Posts: 375
Joined: Sat Sep 22, 2012 7:51 pm
Location: Where the wild things are.

Re: Game Development: Artifacts & Artifice

Postby alloin » Sat Jan 19, 2013 3:11 pm

jorb wrote:
Kerryann wrote:@ Jorb - Why on earth would you make it so complicated?


It isn't complicated. All you need to think about is matching proficiencies between the two items, preferring low difficulty numbers allround, and having high values in the proficiencies that do match.

Noo ! Not complicated at all !

Think something like this would be even more complicated for the people !
Image
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
User avatar
alloin
Customer
 
Posts: 3031
Joined: Wed Aug 01, 2012 1:33 am

Re: Game Development: Artifacts & Artifice

Postby jorb » Sat Jan 19, 2013 3:13 pm

But there is absolutely no interface involved, nor need there be, as the execution of the operation is trivial. Whatever your problem is it certainly isn't about the interface.

If the final, calculated success rate were presented to you then whatever case you may have presently melts away completely, and I wouldn't actually mind presenting that if there were some good way of doing it without unnecessarily duplicating the math in the client.
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 4 guests