From what I've seen in game and what I've been able to do with a pre-nerf mine of 3% these are all completely legitimate numbers for large groups to have glutton'd up to using the constant glutton method.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
TheBatman wrote:DemonEyes wrote:I also think the biggest butthurt is that peopl ehave bought silver to buy bugged items without knowledge that they were bugged.. and now those that abused the 'bug' still have th eupper hand in humours and silver. A map wipe would solve this, but many wont be bothered to rebuild again so soon after the last wipe
disagree. i know many people that have already quit due to how the new gluttony and inspiration mechanics screw over hermits and casual players. the people that are still playing now arent likely to quit just because of a new map because they are either a) in a group, or b) pretty dedicated.
DemonEyes wrote:TheBatman wrote:DemonEyes wrote:I also think the biggest butthurt is that peopl ehave bought silver to buy bugged items without knowledge that they were bugged.. and now those that abused the 'bug' still have th eupper hand in humours and silver. A map wipe would solve this, but many wont be bothered to rebuild again so soon after the last wipe
disagree. i know many people that have already quit due to how the new gluttony and inspiration mechanics screw over hermits and casual players. the people that are still playing now arent likely to quit just because of a new map because they are either a) in a group, or b) pretty dedicated.
Wait wtf.. The new gluttony and inspirational system limits the benefits of being in a collective.. you cant spam stuff now to win, so who can generate the most of item X, is no longer the decider between success and failure.
The system promotes the use of alts, and requires lots more planning than the old spammalot system. Casual players can get higher biles a lot quicker than before, and the LA system allows them to keep up with the big boys skill wise, The difference would be the casual player may only have 1 or 2 toons invested in , whilst the others the non casual hermits, will have multiple characters with varying skills, which lets face it is reasonable in the face of investment = reward.
Those that have quit just dont have the balls for a game where the onus of the work and planning is on you the player rather than spoonfed bollocks elsewhere.. lets face it they will be abck when the remaining community provide "how to" guides to wiping your ass and everything else that they may need to do in the game.
TheBatman wrote: speaks the truth
TheBatman wrote: micromanage a small one-man army of alts,
Champie wrote:TheBatman wrote: speaks the truth
I think you summed it up beautifully. As a hermit I got started on 3 characters for the first 5 days. All was going well, but I got myself caught in my Old World mentality of trying to raise a single main character and 2 support alts. Obviously that was not the best use of time and resources. If I had focused each character on specific skills to divide the labor I think I would not have fell behind so quickly. After I was absent from Salem for 2 days I realized that the lost gluttony time was going to hurt me over and over if I have to miss Salem for other extended periods in the future. That made me sad
I still love Salem though.
Thanks for the good discussion TheBatman and DemonEyes
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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