Bug fixes: Purity

Announcements of major changes to Salem.

Re: Bug fixes: Purity

Postby Claeyt » Sat Mar 08, 2014 12:13 pm

jorb wrote:Top five list of all humours.

Blood
  • 67
  • 67
  • 66
  • 64
  • 63

Phlegm
  • 71
  • 66
  • 66
  • 63
  • 63

Yellow Bile
  • 67
  • 67
  • 65
  • 64
  • 63

Black Bile
  • 100 <-- Up since yesterday
  • 80
  • 72
  • 71
  • 70

End of story.

From what I've seen in game and what I've been able to do with a pre-nerf mine of 3% these are all completely legitimate numbers for large groups to have glutton'd up to using the constant glutton method.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Bug fixes: Purity

Postby DemonEyes » Sat Mar 08, 2014 12:15 pm

TheBatman wrote:
DemonEyes wrote:I also think the biggest butthurt is that peopl ehave bought silver to buy bugged items without knowledge that they were bugged.. and now those that abused the 'bug' still have th eupper hand in humours and silver. A map wipe would solve this, but many wont be bothered to rebuild again so soon after the last wipe

disagree. i know many people that have already quit due to how the new gluttony and inspiration mechanics screw over hermits and casual players. the people that are still playing now arent likely to quit just because of a new map because they are either a) in a group, or b) pretty dedicated.

Wait wtf.. The new gluttony and inspirational system limits the benefits of being in a collective.. you cant spam stuff now to win, so who can generate the most of item X, is no longer the decider between success and failure.

The system promotes the use of alts, and requires lots more planning than the old spammalot system. Casual players can get higher biles a lot quicker than before, and the LA system allows them to keep up with the big boys skill wise, The difference would be the casual player may only have 1 or 2 toons invested in , whilst the others the non casual hermits, will have multiple characters with varying skills, which lets face it is reasonable in the face of investment = reward.

Those that have quit just dont have the balls for a game where the onus of the work and planning is on you the player rather than spoonfed bollocks elsewhere.. lets face it they will be abck when the remaining community provide "how to" guides to wiping your ass and everything else that they may need to do in the game.
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Re: Bug fixes: Purity

Postby TheBatman » Sat Mar 08, 2014 12:35 pm

DemonEyes wrote:
TheBatman wrote:
DemonEyes wrote:I also think the biggest butthurt is that peopl ehave bought silver to buy bugged items without knowledge that they were bugged.. and now those that abused the 'bug' still have th eupper hand in humours and silver. A map wipe would solve this, but many wont be bothered to rebuild again so soon after the last wipe

disagree. i know many people that have already quit due to how the new gluttony and inspiration mechanics screw over hermits and casual players. the people that are still playing now arent likely to quit just because of a new map because they are either a) in a group, or b) pretty dedicated.

Wait wtf.. The new gluttony and inspirational system limits the benefits of being in a collective.. you cant spam stuff now to win, so who can generate the most of item X, is no longer the decider between success and failure.

The system promotes the use of alts, and requires lots more planning than the old spammalot system. Casual players can get higher biles a lot quicker than before, and the LA system allows them to keep up with the big boys skill wise, The difference would be the casual player may only have 1 or 2 toons invested in , whilst the others the non casual hermits, will have multiple characters with varying skills, which lets face it is reasonable in the face of investment = reward.

Those that have quit just dont have the balls for a game where the onus of the work and planning is on you the player rather than spoonfed bollocks elsewhere.. lets face it they will be abck when the remaining community provide "how to" guides to wiping your ass and everything else that they may need to do in the game.

yes, the new system promotes spamming alts. it also hurts hermits and casual players that dont want to make two dozen alts. in the old system it was possible to hermit because your skills were only limited by the amount of time and effort you put into the game. with the new system even if you forage 24 hours a day you're still not going to have the skills you need to function for quite some time. the new system is based on total time investment. there is absolutely no possible way for a hermit (24 hours a day max) to compete with even a small group of four (96 hours a day). the group literally has four times the LP available and a single person can easily forage/craft inspirationals to support four people so they can effectively put in the same amount of time as the hermit but get four times the results. even once you factor in alts the group would have alts too and would always and forever have four times the total IP as you do. you would need four times as many alts as them collectively in order to be their equal.

as you said the "solution" to this would be for the hermit to spam alts but im sure there are plenty of players that dont want to micromanage a small one-man army of alts, plus im not sure how encouraging mass spamming of alts is better than the old system where a single character could be viable without alts.

the new gluttony system also heavily favors groups and no-lifers. missing a single gluttony means missing 4-5 bile points and that adds up very quickly. sure, there will eventually come a point where things will taper off and balance out but more than likely the hermits/casuals will be dead well before then so it wouldnt matter anyway. groups account share to make sure gluttony isnt missed and hermits cannot do that. in the old system the time spent was somewhat relevant to your overall character. in the new system the catchup mechanics have been removed so if you miss an hour you can never get it back. what i mean by this is that in the new system lets say you can spend ten minutes a day on gluttony (actually eating the food). that ten minutes has to be spread out over the course of the day, so you have to be online every x amount of hours or you're just **** out of luck. this heavily encourages botting, account sharing, and no-lifing - two of which are against the EULA. in the old system you were able to put that entire ten minutes of gluttony in at once so you werent penalized for actually having a job or not botting.
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Re: Bug fixes: Purity

Postby CINAR » Sat Mar 08, 2014 12:42 pm

OK..This time it is enough!!!
Hey you two over there...I know that you are working very hard for the game...But what are you doing? This prospecting situation was the same before merge/wipe. And you are as you mentioned "fixing it" now. Also saying that many will not be affected...
People are search almost a whole continent and choose a spot than built a mine some were lucky some were not. Later on after building a small camp all started to look for a high purity mine and than moved to that spot. For example I AM. first mine with luck was a %5. after crafting the rods, second one was %14... I even walled the base. builded or started all necessary buildings.And now will start from scratch...Do something about that..At least say that "We apologize,we two are nuts and doing whatever we wish without considering the players,SORRY"
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Re: Bug fixes: Purity

Postby Nixman » Sat Mar 08, 2014 12:47 pm

I am curious, did this nerf only affect mines that were placed? (mine entrance) or all nodes that were found but not built on? If so thats really messed up my base too, I'll be surrounded by 0% pure mines basically meaning all that silver i spent expanding my base has now just gone down the drain.
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Re: Bug fixes: Purity

Postby darnokpl » Sat Mar 08, 2014 12:48 pm

Some people forgot that this is sandbox game... and that sandbox thing is not for players, but for Devs ;)
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Re: Bug fixes: Purity

Postby Champie » Sat Mar 08, 2014 12:51 pm

TheBatman wrote: speaks the truth


I think you summed it up beautifully. As a hermit I got started on 3 characters for the first 5 days. All was going well, but I got myself caught in my Old World mentality of trying to raise a single main character and 2 support alts. Obviously that was not the best use of time and resources. If I had focused each character on specific skills to divide the labor I think I would not have fallen behind so quickly. After I was absent from Salem for 2 days I realized that the lost gluttony time was going to hurt me over and over if I have to miss Salem for other extended periods in the future. That made me sad :(

I still love Salem though.

Thanks for the good discussion TheBatman and DemonEyes


edit: typos
Last edited by Champie on Sat Mar 08, 2014 12:53 pm, edited 2 times in total.
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Re: Bug fixes: Purity

Postby naosnule » Sat Mar 08, 2014 12:52 pm

TheBatman wrote: micromanage a small one-man army of alts,


You only need 5 characters:

Main forager/hunter
Farming Alt
Hammer & Nail alt
Lime alt
Murder alt
(Maybe 6th too: trade alt)
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Re: Bug fixes: Purity

Postby darnokpl » Sat Mar 08, 2014 12:56 pm

Champie wrote:
TheBatman wrote: speaks the truth


I think you summed it up beautifully. As a hermit I got started on 3 characters for the first 5 days. All was going well, but I got myself caught in my Old World mentality of trying to raise a single main character and 2 support alts. Obviously that was not the best use of time and resources. If I had focused each character on specific skills to divide the labor I think I would not have fell behind so quickly. After I was absent from Salem for 2 days I realized that the lost gluttony time was going to hurt me over and over if I have to miss Salem for other extended periods in the future. That made me sad :(

I still love Salem though.

Thanks for the good discussion TheBatman and DemonEyes


You are right about missing gluttony time, but don't forget this is permadeath game, so if you want to be in top 5 highest biles find and kill current top 5 :)
And you can be sure they will be devastated, their character dead would hurt them more than you after losing 3-4 characters with 50 biles.

Right now losing murder alt means nothing, but losing main crafter in town is game over for larger factions.
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Re: Bug fixes: Purity

Postby Judaism » Sat Mar 08, 2014 1:15 pm

Wipe is number 1 priority now.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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