MagicManICT wrote:Quit focusing on hardcaps of such small numbers. The raid system should be designed with the average warrior being around 400-500 humors as, once we get some sort of alchemy in place, it'll be easy to create warrior alts of those numbers. And that's probably on the low end.
The purity system is designed to get up to a 10x multiplier to stats. With some of the best food in the game having base gluttony values of upwards to 30, I can easily see hitting 1000+ humors.
i know that, the numbers i threw out were examples. the main point i was making was the devs need to lock the humor at a set number for testing defenses then increase that number over and over until they get the sweet spot for ideal humor vs walls.
right now they could throw a billion hp on to a plank wall and give it 9001 soak it really wouldnt matter sweet fk all, as raiders have whole towns/groups dedicated to spamming them humor alts for raiding.
you also have to factor in the noob players when you start thinking about upgrading building hps and such. as noobs just starting today do not have access to bugged purity items or months of grinding flour for instant 1million humor that the older players have. which is why i picked 100 as an example, its not hard for a noob just starting today to buy 0% seeds from npc stalls and get 100 humor. ofcourse you will want to test with higher humors BUT if there is no cap put on testing you cant get an ideal test out of it.
if 20 players test the same walls but 5 have 5x the humor as the rest how can you say thats a good test :/
this is a beta after all.. there needs to be actual testing unless this is actually a marketing beta in which case.. its just stupid how they are running the beta.