A Brave New Salem

Announcements of major changes to Salem.

Re: A Brave New Salem

Postby Procne » Fri Jun 06, 2014 6:34 pm

Kaios wrote:
Champie wrote:All this cloak and dagger **** is an insult to rational people.


Yeah I don't really understand the logic behind this either. I'm just as excited as the next person to possibly see this game move forward in its development but hiding who the new developers are just makes no sense to me. I understand it's very likely that the names they have chosen had no affiliation with the so-called company and are merely an attempt to create a welcoming persona for this game's community but it is a bit strange you're only creating a website now with that company name and using those names as the only sole affiliation with that company. People shouldn't be afraid or adverse to asking these types of questions because frankly every player has the right to know this information, whether they realize it or not.


Whoever they would be, to me it's only natural they would try to keep their in-game personality apart from their... developer personality.
That's what jorb has always been doing
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Re: A Brave New Salem

Postby Champie » Fri Jun 06, 2014 6:39 pm

Kaios wrote:The largest factor I've considered thus far is whether or not I want to send any money to people I literally know nothing about.


It's one thing to not know anything about someone, it is another thing to be intentionally deceived by someone (the fictional character MushMouth created by jorb) who purposely obscures standard information about themselves in order to avoid scrutiny by the people whose trust they seek.

the fictional character MushMouth created by jorb is a charlatan, and if you're not convinced then you don't care about being taken for a fool and being treated with derision.

please chant with me
the fictional character MushMouth created by jorb
the fictional character MushMouth created by jorb
the fictional character MushMouth created by jorb
the fictional character MushMouth created by jorb
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Re: A Brave New Salem

Postby JohnCarver » Fri Jun 06, 2014 6:41 pm

Kaios wrote:
Fair enough I suppose, I'm more than willing to give you the benefit of the doubt. Considering the whole situation seems like it was rushed, I guess it's only fair that some time should be given to get your priorities in order.


It probably seems that way because it was. We have no intention of spending our marketing budget until we fix the game. We felt there was a currently existing loyal community to test our changes and yell at us accordingly who could probably take the punishment of further guinea pigging this title. As such, we evaluated that there was a sense of urgency required to notify the veterans and community about the upcoming changes as soon as possible. This could be cited down to our own selfishness to keep as many of you as possible, while simultaneously not collecting new players before we felt the game was ready and thus spreading bad word of mouth. Could the transition have been better, sure. Did we feel the most polish transition was worth us coming to you mid-july and thus having your first content patch August? No.

The largest factor I've considered thus far is whether or not I want to send any money to people I literally know nothing about.


Even if you wanted to send us money right now, you couldn't. This is as good a time as ever to share with you that you are hearing about the START of our transition. While we may have ownership systems are being delivered piece by piece throughout the month. When the store relaunches and merchant services to our bank accounts we will let you know. Until then, you would very much be supporting the previous parties for any purchases made there. We do not lay any claim on said store profits or even plan to switch it over to us until we have simultaneously deployed our first content patch to you.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: A Brave New Salem

Postby martinuzz » Fri Jun 06, 2014 6:50 pm

This either is a move that can, if lived up to it's intent, bring exacly that to Salem what it needs (with all respect for what jorb and loftar have created) : active, dedicated time spent on development,
or this is one of the better ***** so far.

Either way, I'm liking this.
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Re: A Brave New Salem

Postby Champie » Fri Jun 06, 2014 6:56 pm

martinuzz wrote:This either is a move that can, if lived up to it's intent, bring exacly that to Salem what it needs (with all respect for what jorb and loftar have created) : active, dedicated time spent on development,
or this is one of the better ***** so far.

Either way, I'm liking this.


Here's the thing, after looking at all the great games that the fictional character MushMouth created by jorb has worked on, I think you're in for a mind ***** from whichever direction you're pointed, so you should really enjoy whatever happens.

I was wondering what you thought of the resume of the fictional character MushMouth created by jorb and if you enjoyed all the games, demos, concepts, ideas(other than Salem) that the fictional character MushMouth created by jorb has shared with us? I know you can probably just check out their website and be convinced that these are the guys to make your Salem dreams come true!
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Re: A Brave New Salem

Postby JohnCarver » Fri Jun 06, 2014 7:05 pm

Champie wrote:Here's the thing, after looking at all the great games that the fictional character MushMouth created by jorb has worked on, I think you're in for a mind ***** from whichever direction you're pointed, so you should really enjoy whatever happens.

I was wondering what you thought of the resume of the fictional character MushMouth created by jorb and if you enjoyed all the games, demos, concepts, ideas(other than Salem) that the fictional character MushMouth created by jorb has shared with us? I know you can probably just check out their website and be convinced that these are the guys to make your Salem dreams come true!


Your peers are appropriately placing their faith in the only thing they can at this moment. The hope that Jorb & Loftar have placed the creative control and development of this title in what they felt were capable hands. Perhaps we dazzled them with nothing, or swindled them with our cunning and deceptive tricks. Maybe our first patch is about dragons and they are going to come down and shoot fireballs at you as you run for your lives. Either way, SeaTribe is very much coaching us every step of the way on the big boy leagues, and we feel it would require an absurdly high level of negligence on our part to to fail to maintain this product with their guidance backing us.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: A Brave New Salem

Postby Suffragium » Fri Jun 06, 2014 7:08 pm

JohnCarver wrote: Maybe our first patch is about dragons and they are going to come down shoot fireballs at you as you run for your lives.


:lol: :lol: :lol:
Something deep or funny
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Re: A Brave New Salem

Postby Okocim » Fri Jun 06, 2014 7:11 pm

I'm glad Salem is changing developer, Jorb and Loftar made a great game but in my opinion had no idea how to develop it further.
I couldn't force myself to read all the posts in this topic, so i have few questions which could have already be answered.

1. I know that You'r aiming to release "First Update" in few weeks and its gonna contain some gluttony changes... but its the only thing changed?
To be honest I'm hopeing for a pretty big update, after all that mostly meaningless changes made by J&L.

2. Are You going to implement Witchcraft? It sounds like a core feature for game named Salem, while it doesn't seemed to be ever implemented ;/

3. Have You set Your's priorities yet? What are you going to work on for few next updates?

4. What are the most f***ed up aspect's of Salem in Your's Opinion?
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Re: A Brave New Salem

Postby Champie » Fri Jun 06, 2014 7:18 pm

JohnCarver wrote:
Champie wrote:Here's the thing, after looking at all the great games that the fictional character MushMouth created by jorb has worked on, I think you're in for a mind ***** from whichever direction you're pointed, so you should really enjoy whatever happens.

I was wondering what you thought of the resume of the fictional character MushMouth created by jorb and if you enjoyed all the games, demos, concepts, ideas(other than Salem) that the fictional character MushMouth created by jorb has shared with us? I know you can probably just check out their website and be convinced that these are the guys to make your Salem dreams come true!


Your peers are appropriately placing their faith in the only thing they can at this moment. The hope that Jorb & Loftar have placed the creative control and development of this title in what they felt were capable hands. Perhaps we dazzled them with nothing, or swindled them with our cunning and deceptive tricks. Maybe our first patch is about dragons and they are going to come down shoot fireballs at you as you run for your lives. Either way, SeaTribe is very much coaching us every step of the way on the big boy leagues, and we feel it would require an absurdly high level of negligence on our part to to fail to maintain this product with their guidance backing us.


jorb, the fictional character MushMouth created by jorb is still an unsympathetic character. I think most of your audience is starting to catch on that you're going in circles with his development and really making a mess of things by turning him into a pandering wimp who would respond to repeated questions of his legitimacy with an appeal to authority fallacy that demands that the audience surrender their good sense because somehow SeaTribe is in the business of making sure things get done and get done right in a reasonable amount of time and with great joy to community.

I don't see how this can go wrong for the fictional character MushMouth created by jorb, but maybe there is a credibility gap that can't be crossed with just empty rhetoric from the fictional character MushMouth created by jorb

I'd be happy to work with you on this, but you have to give me some ideas for my new book if you want my help. See my thread in CUaH to help me make more awesome than anything!
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Re: A Brave New Salem

Postby JohnCarver » Fri Jun 06, 2014 7:18 pm

Okocim wrote:1. I know that You'r aiming to release "First Update" in few weeks and its gonna contain some gluttony changes... but its the only thing changed?
To be honest I'm hopeing for a pretty big update, after all that mostly meaningless changes made by J&L.

Hopefully not. But we wouldn't classify the first patch as "big". Its specifically targeting fixes we felt we could accomplish simultaneously to all the set-up labor and learning curves still being addressed on the code level.

Okocim wrote:
2. Are You going to implement Witchcraft? It sounds like a core feature for game named Salem, while it doesn't seemed to be ever implemented ;/

Yes.

Okocim wrote:3. Have You set Your's priorities yet? What are you going to work on for few next updates?

Gluttony, End-Game, Purity, Content, PVP, Animal Husbandry, WitchCraft. In that order, subject to change, and full of more infinitely depth than the single world could imply.

Okocim wrote:4. What are the most f***ed up aspect's of Salem in Your's Opinion?

See above.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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