colesie wrote:Regardless of brazier fire with this update we can have higher titans than before (With enough effort on your end based on screens showed + once pumpkins get their own values) and as it is titans can get into nearly any base (any reasonable production base for sure) with enough time put in/lack of retaliation from the other side. Peaceful farmers are not allowed to exist in this game. If you want to avoid combat and just enjoy your time building/farming in Salem then you are simply going to have a bad time. In haven we have brick walls + rams. Rams take 24 hours to dry and can be bashed any time in that 24h. This means that peaceful people have 24 hours to save their walls and avoid the kambert. If raiders want to hurt their village, they'll simply try to catch the villagers outside of their walls foraging. Tracking off of hearthfire (homestead) is very common practice and makes pvp more optional. If you want to get your jollies out, leave your base and go look for a fight. In Salem there is a 4 hour window where a trial can be broken and within that window you have an entire raid force camping it. An argument would be "join a village with pvp players to protect you". But why? Why should I have to do that? Emerald City was a village of 100% peaceful, non-scent leaving players and they did amazingly for many worlds. They were probably one of the most loved villages out there. This mechanic does not promote lasting bases for peaceful players, it simply pushes PVP (which is only one aspect of the game) onto everyone who plays. Not to mention people just village claim hopping to protect themselves from summon. I think there should be a real shift between player strength and base importance. Put more emphasis on tool like cannons and rams and remove hand bashing of tougher walls. Player bodies should be for pvp, and crafting, not for destruction of base defenses.
I don't really think this food is going to help titans that much. It's certainly not meant for getting from 300-400 without high purity flour. The poorly designed high purity farming aspect to the game is still at a crawl and no new titans are popping up. This does help mid level guys get from 50-150 tho and maybe, just maybe be able to team up on the Titans.
As for bases, I agree something as simple as being able to destroy waste claims for 24 hrs might really help towns grow, which I think the devs are aiming for. It seems like they want us to attack villages with 10-20 100-200 stat guys, rather than with 2-5 400 stat guys. They've promised us 5 types of walls, so I wouldn't be surprised in the least if brick came out later this summer (say 5 bricks and 1 iron per section). As for rams and such, yeah, that's cooler than waste claims and yes I think they made a mistake about allowing characters to grow to the levels they have without bases growing first. They should have done better villages and bases then allowed titans to grow, but we'll never know that now. As for villages growing on Roanoke it's been looking good. There are some nice new towns popping up. Some of the old big ones have slowed but are still there. The ruins of the first big towns still stand as examples of Dev mistakes in keeping players in the game.
Thursday afternoon in the states:
Plymouth 74
Roanoke 92
Jamestown 75
Not nearly enough to pay the bandwidth for Paradox