Witch Tool for the Job

Announcements of major changes to Salem.

Re: Witch Tool for the Job

Postby Xsardi » Mon Nov 03, 2014 12:18 pm

Scilly_guy wrote:toolbelt

Useless thing. The only benefit it provides is auto tools switching, in exchange for lack of arifice slots, inability to teleport and an ugly inventory outgrowth. And even switching isn't working right in all cases. Just forget about it until the fix, don't torture yourself.
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Re: Witch Tool for the Job

Postby LOMS » Mon Nov 03, 2014 2:17 pm

Xsardi wrote:
Scilly_guy wrote:toolbelt

Useless thing. The only benefit it provides is auto tools switching, in exchange for lack of arifice slots, inability to teleport and an ugly inventory outgrowth. And even switching isn't working right in all cases. Just forget about it until the fix, don't torture yourself.

By the power of gods, ability to teleport with belt full of tools is granted to you. Use it wisely.
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Re: Witch Tool for the Job

Postby OrestNecros » Mon Nov 03, 2014 2:20 pm

Typo with new store item:

Gardener's Pack
Carpenter's Pack provides many benefits to an aspiring gardener.

Be careful with copypaste :)
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Re: Witch Tool for the Job

Postby agentlemanloser » Mon Nov 03, 2014 5:28 pm

JC, reason now dictates that you create a first aid kit that works something like the keyring. Give it maybe four slots that can hold only medicinal items (serum, splint, tourniquet), or have perhaps beginner, intermediate, and advanced versions similar to the toolbelt. It could simply be carried in a pocket. I'm guessing more status effects are in the offing, so such a kit is really needed.
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Re: Witch Tool for the Job

Postby Cheena » Mon Nov 03, 2014 5:34 pm

I suspect the first aid kit will be a medical belt...
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Witch Tool for the Job

Postby Dallane » Mon Nov 03, 2014 6:07 pm

Cheena wrote:I suspect the first aid kit will be a medical belt...


that would be awesome. field medics!
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Witch Tool for the Job

Postby Cheena » Mon Nov 03, 2014 6:09 pm

You can't apply the heals to other people :( wanted to offer free nurse services in Providence but nope :(
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Witch Tool for the Job

Postby Dallane » Mon Nov 03, 2014 6:09 pm

Cheena wrote:You can't apply the heals to other people :( wanted to offer free nurse services in Providence but nope :(


:( plz be my french nurse
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Witch Tool for the Job

Postby pistolshrimp » Mon Nov 03, 2014 7:52 pm

Now just take off your pants... I promise this won't hurt.
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Re: Witch Tool for the Job

Postby JohnCarver » Mon Nov 03, 2014 9:01 pm

OrestNecros wrote:Typo with new store item:

Gardener's Pack
Carpenter's Pack provides many benefits to an aspiring gardener.

Be careful with copypaste :)


Fix'd.

Cheena wrote:You can't apply the heals to other people :( wanted to offer free nurse services in Providence but nope :(


Yes I'm going back and forth with if we want medicine to be done on other players or simply reserve that for miracles from priests.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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