Game Development: Time Enough for Love

Announcements of major changes to Salem.

Re: Game Development: Time Enough for Love

Postby Oddity » Thu Jan 31, 2013 11:41 pm

yet another H&H problem that they haven't learned from
Let me know when it's H&H World 7.
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Re: Game Development: Time Enough for Love

Postby darnokpl » Fri Feb 01, 2013 12:02 am

Dallane wrote:After thinking this update over all I have to say is wtf is wrong with you guys.

You don't want massive wall spam so you nurf walls and braziers so wall spam is back on.
Waiting a day to raid isn't even worth it. I could make x10 of anything thats raidable in game with that time frame.
Base switching is going to let raiders who are stupid enough to waste time on the new system never be summoned as they move between hvs.


Agreed about wall spamming.
What were stopping people from switching hvs in HnH ram mechanic?

Dallane wrote:It's good to see you guys move to a actual seige system but I feel this was a terrible mistake. I makes no sense that staking a claim and waiting while you fist shake and flex outside someone's base. Why not give us rams again with better mechanics or tools to help break down the walls that many felt were where they should be.


Claims are better, you don't have to patrol your town every day, you are going to search waste-claim-stake when you see waste-claim :)
About rams, what were stopping defenders from bashing ram?
And didn't ram means also wait under hostile base?
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Re: Game Development: Time Enough for Love

Postby defender » Fri Feb 01, 2013 12:08 am

87423697_te.jpg
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Re: Game Development: Time Enough for Love

Postby Droj » Fri Feb 01, 2013 12:28 am

no one likes wall spam! :twisted:
***** the Treaty!
loftar wrote:I not like, you not get
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Re: Game Development: Time Enough for Love

Postby tweenprinc3ss » Fri Feb 01, 2013 1:04 am

Droj wrote:no one likes wall spam! :twisted:


I dont mind it. I like trying to come up with unique base defense layouts.
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Re: Game Development: Time Enough for Love

Postby colesie » Fri Feb 01, 2013 2:11 am

Jorb, honestly. Scrap all this dumb **** and implement rams/cannons with 24 hour dry times and 30 tile roll/shoot distance and then implement a new wall type that only they can breach. THEN reraise the brazier dmg+wall hp.
A 4 hour window is absolutely nothing for groups like the tribe as I said in the other thread. They simply camp the stake with 5-10 people win because of it, no different than before. Another problem is the defender has no idea how long the totem has been there so they can't accurately judge when they'll need to be on to defend/break it. If you're being to be stubborn (I know you are) at least make the window an 8-12 hour window instead of 4 to actually give a reasonably long guarding time so that people actually have to invest in it.
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Re: Game Development: Time Enough for Love

Postby Mushibag » Fri Feb 01, 2013 2:29 am

colesie wrote:Jorb, honestly. Scrap all this dumb **** and implement rams/cannons with 24 hour dry times and 30 tile roll/shoot distance and then implement a new wall type that only they can breach. THEN reraise the brazier dmg+wall hp.
A 4 hour window is absolutely nothing for groups like the tribe as I said in the other thread. They simply camp the stake with 5-10 people win because of it, no different than before. Another problem is the defender has no idea how long the totem has been there so they can't accurately judge when they'll need to be on to defend/break it. If you're being to be stubborn (I know you are) at least make the window an 8-12 hour window instead of 4 to actually give a reasonably long guarding time so that people actually have to invest in it.

Yes.

On a side note, if you click to destroy the Waste Claim totem, it does tell you how long until it is able to be destroyed.
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Re: Game Development: Time Enough for Love

Postby colesie » Fri Feb 01, 2013 2:31 am

Mushibag wrote:
colesie wrote:Jorb, honestly. Scrap all this dumb **** and implement rams/cannons with 24 hour dry times and 30 tile roll/shoot distance and then implement a new wall type that only they can breach. THEN reraise the brazier dmg+wall hp.
A 4 hour window is absolutely nothing for groups like the tribe as I said in the other thread. They simply camp the stake with 5-10 people win because of it, no different than before. Another problem is the defender has no idea how long the totem has been there so they can't accurately judge when they'll need to be on to defend/break it. If you're being to be stubborn (I know you are) at least make the window an 8-12 hour window instead of 4 to actually give a reasonably long guarding time so that people actually have to invest in it.

Yes.

On a side note, if you click to destroy the Waste Claim totem, it does tell you how long until it is able to be destroyed.

Oh? That's excellent! But still all of what I said please :)
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Re: Game Development: Time Enough for Love

Postby logan » Fri Feb 01, 2013 2:43 am

jorb wrote:We have been developing, and here's what's new.

We have with marked interest observed the ever-shifting fortunes of war on the servers, and are very concerned with the lack of success mm tribe is having smashing mushiville, we wern't quite ready for this implementation, it's hardly fleshed out and it will surlely cause problems for most in all sorts of ways, but our emediate concerns are to uphold the interests of the tribe in smashing mushiville ...

sorry but it just comes accross as this, hope im wrong.

What other shifts in fortune have their been of late?
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Re: Game Development: Time Enough for Love

Postby Dallane » Fri Feb 01, 2013 2:54 am

logan wrote:
jorb wrote:We have been developing, and here's what's new.

We have with marked interest observed the ever-shifting fortunes of war on the servers, and are very concerned with the lack of success mm tribe is having smashing mushiville, we wern't quite ready for this implementation, it's hardly fleshed out and it will surlely cause problems for most in all sorts of ways, but our emediate concerns are to uphold the interests of the tribe in smashing mushiville ...

sorry but it just comes accross as this, hope im wrong.

What other shifts in fortune have their been of late?


chief hasn't been able to post his usual ***** after getting shut down so jorb has to up drama to build back up his tear throne
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