Dallane wrote:After thinking this update over all I have to say is wtf is wrong with you guys.
You don't want massive wall spam so you nurf walls and braziers so wall spam is back on.
Waiting a day to raid isn't even worth it. I could make x10 of anything thats raidable in game with that time frame.
Base switching is going to let raiders who are stupid enough to waste time on the new system never be summoned as they move between hvs.
Dallane wrote:It's good to see you guys move to a actual seige system but I feel this was a terrible mistake. I makes no sense that staking a claim and waiting while you fist shake and flex outside someone's base. Why not give us rams again with better mechanics or tools to help break down the walls that many felt were where they should be.
loftar wrote:I not like, you not get
Droj wrote:no one likes wall spam!
colesie wrote:Jorb, honestly. Scrap all this dumb **** and implement rams/cannons with 24 hour dry times and 30 tile roll/shoot distance and then implement a new wall type that only they can breach. THEN reraise the brazier dmg+wall hp.
A 4 hour window is absolutely nothing for groups like the tribe as I said in the other thread. They simply camp the stake with 5-10 people win because of it, no different than before. Another problem is the defender has no idea how long the totem has been there so they can't accurately judge when they'll need to be on to defend/break it. If you're being to be stubborn (I know you are) at least make the window an 8-12 hour window instead of 4 to actually give a reasonably long guarding time so that people actually have to invest in it.
Mushibag wrote:colesie wrote:Jorb, honestly. Scrap all this dumb **** and implement rams/cannons with 24 hour dry times and 30 tile roll/shoot distance and then implement a new wall type that only they can breach. THEN reraise the brazier dmg+wall hp.
A 4 hour window is absolutely nothing for groups like the tribe as I said in the other thread. They simply camp the stake with 5-10 people win because of it, no different than before. Another problem is the defender has no idea how long the totem has been there so they can't accurately judge when they'll need to be on to defend/break it. If you're being to be stubborn (I know you are) at least make the window an 8-12 hour window instead of 4 to actually give a reasonably long guarding time so that people actually have to invest in it.
Yes.
On a side note, if you click to destroy the Waste Claim totem, it does tell you how long until it is able to be destroyed.
jorb wrote:We have been developing, and here's what's new.
We have with marked interest observed the ever-shifting fortunes of war on the servers, and are very concerned with the lack of success mm tribe is having smashing mushiville, we wern't quite ready for this implementation, it's hardly fleshed out and it will surlely cause problems for most in all sorts of ways, but our emediate concerns are to uphold the interests of the tribe in smashing mushiville ...
logan wrote:jorb wrote:We have been developing, and here's what's new.
We have with marked interest observed the ever-shifting fortunes of war on the servers, and are very concerned with the lack of success mm tribe is having smashing mushiville, we wern't quite ready for this implementation, it's hardly fleshed out and it will surlely cause problems for most in all sorts of ways, but our emediate concerns are to uphold the interests of the tribe in smashing mushiville ...
sorry but it just comes accross as this, hope im wrong.
What other shifts in fortune have their been of late?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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