Game Development: Rooting thy Native Oak

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Re: Game Development: Rooting thy Native Oak

Postby Procne » Tue Dec 04, 2012 5:37 pm

Cawalox wrote:Why do you all talk about cricket hunting for silver? If I wanted to hunt crickets for hour or two a day I would play one of many boring mmorpg-s further more I wouldn't need a claim for that. Ah, and to all you metal producers. Expect your income to go down since people will have much less silver to spend on your metal due to tax. This will lead to less trees being cut down and less desolated landscape. A great update for trees :D

Tax is fine, when I first show this game to my brother he said "What! You don't need to pay tax for the lend you own?! Thats silly." Its rather small fee for the land one use. I would only suggest more items that can be sold to city NPCs (higher tire cloth or better prices based on purity, tobacco would be nice as well) and ability for others to add silver to your claim stone.


Well, we will see who will be surprised. The tax is REALLY low. Basically, 20% of what you spent to actually buy the claim is enough to pay the tax for 2 months. Is that really a lot?
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Re: Game Development: Rooting thy Native Oak

Postby palamnaeuss » Tue Dec 04, 2012 6:02 pm

why kill crickets, isn't it easier to kill rabbits and dry skin?
for a 1200squares claim(which is pretty large area) u need to kill 2 rabbits per day. honestly, if u have 1200silver to spend on claim, you are prolly strong enough to 1shot rabbits. so, 1min to find and kill 2 rabbits, and 15sec to pick skins and sell. anyone can do this. lower lvls will find more than enough dry snake skins in stumps, together with savage charms.
but, lazy ppl will QQ over everything, idk why ppl make such a big deal about this. taxes are low, we can plant trees, let's sit in the shade and drink beer 8-)
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Re: Game Development: Rooting thy Native Oak

Postby Cawalox » Tue Dec 04, 2012 6:20 pm

Procne wrote:
Cawalox wrote:Why do you all talk about cricket hunting for silver? If I wanted to hunt crickets for hour or two a day I would play one of many boring mmorpg-s further more I wouldn't need a claim for that. Ah, and to all you metal producers. Expect your income to go down since people will have much less silver to spend on your metal due to tax. This will lead to less trees being cut down and less desolated landscape. A great update for trees :D

Tax is fine, when I first show this game to my brother he said "What! You don't need to pay tax for the lend you own?! Thats silly." Its rather small fee for the land one use. I would only suggest more items that can be sold to city NPCs (higher tire cloth or better prices based on purity, tobacco would be nice as well) and ability for others to add silver to your claim stone.


Well, we will see who will be surprised. The tax is REALLY low. Basically, 20% of what you spent to actually buy the claim is enough to pay the tax for 2 months. Is that really a lot?



When you put it that way (imagine paying 10% of your house value as a tax for it every month) it is a lot! But since this is the New World and land is cheap, thats why we came here in the first place, it is low. As I said, its rather a small fee.
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Re: Game Development: Rooting thy Native Oak

Postby Procne » Tue Dec 04, 2012 6:25 pm

Cawalox wrote:When you put it that way (imagine paying 10% of your house value as a tax for it every month) it is a lot! But since this is the New World and land is cheap, thats why we came here in the first place, it is low. As I said, its rather a small fee.


First, the time scales are different. Comparing 1 month of game to real time is not really fair. Within one month in game you can build whole settlement or raze 10 others. Within 1 month in real life you can make blueprints and do the spade work.

Then, value-to-effort ratio. To save enough money (or pay the loan) for a real house you need years. To make enough silver for a claim you need one evening. And that assuming you are a newbie. Now, spend another evening and you have enough money to support this claim for 10 months. And as you progress in game you get more ways of gaining silver.

Now, I'm pretty sure that if the ukpeep was not in silver, but in some common items at the same value then nobody would complain. Like for every 5 silver you would have to pay 1 hay. That's like 2 hay per day. Then it would simply be a game mechanic. A price for securing the land. A small chore to maintain your place.
But no, it's in silver and if the silver can be bought from cash shop then it obviously means we have to pay real money to play the game, so it's pay to win!
(that was sarcasm)
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Re: Game Development: Rooting thy Native Oak

Postby badmp3 » Tue Dec 04, 2012 7:48 pm

jorb wrote:
badmp3 wrote:I wasnt asking for much, my suggestion in my POV is good one, really good for new players and in general.


It's not a question of a "point of view", though. Your idea is objectively deficient from a mechanical standpoint.

1 Personal claim per account, upkeep free.


When registration is free and open "per account" limits mean nothing. What you are effectively suggesting here is that there shouldn't be any upkeep on any claims.



How about a Pay Store Item, that enables 1 Personal Claim to become permanate thus removing the Upkeep tax, per account.

;)
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Re: Game Development: Rooting thy Native Oak

Postby ramuller » Tue Dec 04, 2012 8:22 pm

badmp3 wrote:
jorb wrote:
badmp3 wrote:I wasnt asking for much, my suggestion in my POV is good one, really good for new players and in general.


It's not a question of a "point of view", though. Your idea is objectively deficient from a mechanical standpoint.

1 Personal claim per account, upkeep free.


When registration is free and open "per account" limits mean nothing. What you are effectively suggesting here is that there shouldn't be any upkeep on any claims.



How about a Pay Store Item, that enables 1 Personal Claim to become permanate thus removing the Upkeep tax, per account.

;)

The problem is that having one permanent claim, however we obtain it, partially defeats the primary reason for the whole upkeep mechanic: getting rid of abandoned claims. It would make it so that we would need to decide which of our claims remains permanent while we are actively playing (so if we move to a new settlement, things get cleaned up behind us); however, as people leave the game these abandoned permanent claims would be, well, permanent.
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Re: Game Development: Rooting thy Native Oak

Postby ramuller » Tue Dec 04, 2012 8:26 pm

palamnaeuss wrote:why kill crickets, isn't it easier to kill rabbits and dry skin?
for a 1200squares claim(which is pretty large area) u need to kill 2 rabbits per day. honestly, if u have 1200silver to spend on claim, you are prolly strong enough to 1shot rabbits. so, 1min to find and kill 2 rabbits, and 15sec to pick skins and sell. anyone can do this. lower lvls will find more than enough dry snake skins in stumps, together with savage charms.
but, lazy ppl will QQ over everything, idk why ppl make such a big deal about this. taxes are low, we can plant trees, let's sit in the shade and drink beer 8-)

I do all of the above. Crickets are handy because you can usually find large herds of them around Boston and, with an empty inventory, create a bunch of cricket teams in relative safety, while also collecting a few rabbits and forageables.
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Re: Game Development: Rooting thy Native Oak

Postby palamnaeuss » Tue Dec 04, 2012 10:21 pm

ramuller wrote:Crickets are handy because you can usually find large herds of them around Boston and, with an empty inventory, create a bunch of cricket teams in relative safety, while also collecting a few rabbits and forageables.


I agree that cricket team is better (equal to 10 rabbits), but if someone is lazy, they wouldn't even bother killing one rabbit... just wanted to say it's so easy to make money for tax, and there are several different way for ppl to choose from :)
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Re: Game Development: Rooting thy Native Oak

Postby MagicManICT » Wed Dec 05, 2012 12:44 am

Actually, it all depends on having space and a large enough claim to dry 10 rabbit hides at once. Starting players won't have this, thus crickets are better. Once you have the space to dry all those hides, you're talking about 10 rabbits vs 11 crickets PLUS you get that rabbit meat to do with what you will (cook, feed to the turkeys, compost).
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Re: Game Development: Rooting thy Native Oak

Postby sabinati » Wed Dec 05, 2012 2:46 am

badmp3 wrote:
jorb wrote:
badmp3 wrote:I wasnt asking for much, my suggestion in my POV is good one, really good for new players and in general.


It's not a question of a "point of view", though. Your idea is objectively deficient from a mechanical standpoint.

1 Personal claim per account, upkeep free.


When registration is free and open "per account" limits mean nothing. What you are effectively suggesting here is that there shouldn't be any upkeep on any claims.



How about a Pay Store Item, that enables 1 Personal Claim to become permanate thus removing the Upkeep tax, per account.

;)


how about you stop posting iterations of your bad idea
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