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Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 6:52 am
by Sevenless
Esch. It's the koreans all over again. I remember the pics of the russians fighting a horde of korean alts swarming their gates from haven XD

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 7:05 am
by jorb
Arguing that it takes too long does not mean arguing against the system. What I primarily need to know is whether the mechanic of having to put some distance between yourself and the crime is viable. Specific numbers and edge cases (100s of leantos) can obviously be adjusted for, and do not constitute fundamental arguments about the fundamental incentives the system puts in place.

I'm not saying that it isn't interesting to know about those edge case, but "the system sucks, I had to wait for a really long time when X, Y and Z" is not what I am primarily interested in.

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 7:10 am
by colesie
jorb wrote:Arguing that it takes too long does not mean arguing against the system. What I primarily need to know is whether the mechanic of having to put some distance between yourself and the crime is viable. Specific numbers and edge cases (100s of leantos) can obviously be adjusted for, and do not constitute fundamental arguments about the fundamental incentives the system puts in place.

I'm not saying that it isn't interesting to know about those edge case, but "the system sucks, I had to wait for a really long time when X, Y and Z" is not what I am primarily interested in.

Okay how about, if I have to leave a criminal scent to break those leantos in my own village I can't really "put distance between myself and the crime" making the timer very inconvenient and that system undesirable for things near and in the village.

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 7:13 am
by jorb
So lets say we adjust some times and somehow make that particular problem go away, are you then happy about the system as such? :)

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 7:25 am
by jorb
Because in that case we seem to be pretty good, right? I mean... if the leanto problem is your biggest concern about the change, then you really only have an edge case problem? The normal interaction you like?

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 7:32 am
by staxjax
I like the new crime system.

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 7:38 am
by Mushibag
colesie wrote:Okay how about, if I have to leave a criminal scent to break those leantos in my own village I can't really "put distance between myself and the crime" making the timer very inconvenient and that system undesirable for things near and in the village.

QQ moar

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 8:36 am
by sabinati
Mushibag wrote:
sabinati wrote:instead of bothering with taking out braziers, why didn't you just run in and grab **** and get out?

Well, when there are containers like in the first example:
Image
there is no way of knowing which ones to grab. I'd like to see you stand there looking through all of them with braziers shooting you.

And with the second example, we knew we would have to send in the 3rd guy to check for loot, and he has much lower humours, so we had to do something to allow him time to look around.


look. i am the first to admit that i know exactly ***** all about how raiding works in salem, but during my time in playing it seems to me that it would cost you less bbile to scan the containers than it would to sit there and tank a brazier. if that is no longer the case, please enlighten me. consider me as a small child with little understand who hasn't played in months.

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 8:40 am
by Dallane
sabinati wrote:look. i am the first to admit that i know exactly ***** all about how raiding works in salem, but during my time in playing it seems to me that it would cost you less bbile to scan the containers than it would to sit there and tank a brazier. if that is no longer the case, please enlighten me. consider me as a small child with little understand who hasn't played in months.


You get a charge for peaking and braziers fire on you for doing so.

Re: Game Development: Criminally Thanksgiving

PostPosted: Sat Nov 24, 2012 8:42 am
by sabinati
colesie wrote:
loftar wrote:I have to say that sounds like your own fault, then. Isn't it supposed to be fair game when there's no claim? :)

I'm not ***** about fair game, I'm ***** about the new mechanic and how big of a kick to the *gunt it is to have to stay online for the rest of your natural life to remove griefing.

*urban dictionary is your friend


i had a character named gunt in world 4 or 5 of haven. rip gunt. he was succeeded by fupa.