Bug fixes: Purity

Announcements of major changes to Salem.

Re: Bug fixes: Purity

Postby Jalpha » Sat Mar 08, 2014 11:03 am

If you're unhappy with the size of biomes in your area... Terraform.

If you want to be spoonfed find a different game.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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Re: Bug fixes: Purity

Postby naosnule » Sat Mar 08, 2014 11:08 am

Asking again XD: was already-burnt gardening pots affected by this change? I am asking since boiling pots evidently were.

I got a lot of silver invested into gardening pots and since gardening products have a random factor it is hard to check.
Last edited by naosnule on Sat Mar 08, 2014 11:42 am, edited 1 time in total.
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Re: Bug fixes: Purity

Postby TheBatman » Sat Mar 08, 2014 11:08 am

just make a poll for voting on a map wipe or not.

"but what about the people who dont use the forums!?!"

said people are an extreme minority and dont really matter, anyway. they're casuals and if there's a wipe they wont lose anything in the first place.

i think very few established/known players and factions would be against a wipe at this point.
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Re: Bug fixes: Purity

Postby DemonEyes » Sat Mar 08, 2014 11:09 am

I also think the biggest butthurt is that peopl ehave bought silver to buy bugged items without knowledge that they were bugged.. and now those that abused the 'bug' still have th eupper hand in humours and silver. A map wipe would solve this, but many wont be bothered to rebuild again so soon after the last wipe
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Re: Bug fixes: Purity

Postby Potjeh » Sat Mar 08, 2014 11:11 am

I think they should've used this opportunity to cap purity of all mines at 10%, just like every other natural resource is capped. Metal can use the same purification process as everything else when we finally get proper alchemy.
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Re: Bug fixes: Purity

Postby TheBatman » Sat Mar 08, 2014 11:12 am

DemonEyes wrote:I also think the biggest butthurt is that peopl ehave bought silver to buy bugged items without knowledge that they were bugged.. and now those that abused the 'bug' still have th eupper hand in humours and silver. A map wipe would solve this, but many wont be bothered to rebuild again so soon after the last wipe

disagree. i know many people that have already quit due to how the new gluttony and inspiration mechanics screw over hermits and casual players. the people that are still playing now arent likely to quit just because of a new map because they are either a) in a group, or b) pretty dedicated.
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Re: Bug fixes: Purity

Postby naosnule » Sat Mar 08, 2014 11:12 am

Darwoth wrote:just so that everyone knows the real reason for this nerf has nothing to do with your metal prospecting, it is because jackass and jackoff once again have absolutely ZERO development foresight and made it so that any food "born" in a copper pot took on that purity, this means anyone with 30% or higher copper has been making foods with 200+ event points on them for the past 3 weeks.

which in turn is how several large factions (mostly the ones from haven and hearth, who conveniently always seem to know exactly what jorbs oversights are as soon as he makes them, and then regardless how many times it is reported are allowed to abuse it for weeks until it becomes common knowledge at which point a "fix" is issued.) already have characters pushing 80 stats or higher.


Lol. I wasn't bug-using and I was fcking surprised how people had 80+ stats characters so quickly. Now I know, thx.
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Re: Bug fixes: Purity

Postby Nixman » Sat Mar 08, 2014 11:18 am

naosnule wrote:
Darwoth wrote:just so that everyone knows the real reason for this nerf has nothing to do with your metal prospecting, it is because jackass and jackoff once again have absolutely ZERO development foresight and made it so that any food "born" in a copper pot took on that purity, this means anyone with 30% or higher copper has been making foods with 200+ event points on them for the past 3 weeks.

which in turn is how several large factions (mostly the ones from haven and hearth, who conveniently always seem to know exactly what jorbs oversights are as soon as he makes them, and then regardless how many times it is reported are allowed to abuse it for weeks until it becomes common knowledge at which point a "fix" is issued.) already have characters pushing 80 stats or higher.


Lol. I wasn't bug-using and I was fcking surprised how people had 80+ stats characters so quickly. Now I know, thx.


I was surprised too tbh, makes you wonder how many are alts too, ive no doubt those who have exploited this have multiple high stat chars.
Not just that but wonder how high their skills are too, I know inspiration cap will have got this under control to an extent but its still let exploiters gain a serious unfair advantage.
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Re: Bug fixes: Purity

Postby Voidec » Sat Mar 08, 2014 11:18 am

Online 250+...bugfix...online 180
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Re: Bug fixes: Purity

Postby naosnule » Sat Mar 08, 2014 11:18 am

jorb wrote:This is all deeply embarrassing, and I can only offer my humblest apologies. Alchemy is, again, a highly invasive mechanic, and when it causes problems, well... they grow big quickly.

The highest humour values presently are all 70 or below, with the exception of black bile, where the highest present value is 98.


So mushibag's 71/71/75/75 from Mars 4th was photoshopped? :lol:
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