Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby Trypticoon » Thu May 09, 2013 7:32 pm

Darwoth wrote:the trend i am noticing is merely that veterans who have put the time in are getting tired of temporary transplants from the warcraft generation wanting a handout and a do over.


wanting a handout = "stop ***** us over"
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:33 pm

JinxDevona wrote:
I would rather waste a few minutes looking for battering rams, in the chance that if I find one I can destroy it. Either way, the rams can be protected by the builders if they choose to take shifts watching it and such. There are other ways to protect a ram from being destroyed, but I won't divulge those (no, no bugs or the such, just good old fashioned brains). I find it realistic and intelligent that in H&H you cannot bash every wall with your hands. That is a major downfall of Salem.


Well if totem isn't protected in bash-window you can easily destroy it too :)

What is difference between get high biles and bash walls using hands and get high str and push ram to bash walls?
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:35 pm

darnokpl wrote:
colesie wrote:
darnokpl wrote:
And you waste your life doing stupid patrols every day or you are using bots do to it for you, great mechanic.

Logging on once every 8 hours to walk around your walls once (takes like 3 minutes if you have a moderate sized village) and log back out is not much to ask. And if you live in a village with multiple members dedicated to this task you can log on casually to do this. If you are playing the game at all to begin with you'd be online enough to do these checks anyways. It' does not have to be logging on just to check and log out as you make it sound, it can be incorporated into your daily routine very easily.


If you got many people in town you shouldn't afraid of raid in Salem because 2-3 people defending town make it impossible to raid (if they know what they are doing and have at least half of raiders biles and some crafted cloths).

As for patrols I hope this is joke? 3 minutes around PH was impossible as far as I remember it... and PH had many smaller camps to protect, so it makes
camps-numer * 5-15 minutes every 8h... pure awesomeness :lol:

Oh my god 5-15 minutes? What a grievance on your day! What ever will you do!?
I said moderate-sized. PH was very large and so was Dis. It's still a very small task with like-minded people.

As for the defending town thing, you're missing the point entirely. 2-3 players with farming/trade on their mind are being pushed into the pvp aspect of the game regardless of if they like it or not. This does not keep a player population for long in "Salem: The Crafting MMO"
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:36 pm

colesie wrote:The main problem that I see is that bases are far too temporary. Having to grind up your tools/pots/tables etc in one set location simply is not possible unless you are currently on top. You cannot port with things over your head so you can simply kiss those things you've been grinding goodbye if you're raided. In order to make a base capable of defending these things with enough elbow room for you to even house them properly, you need a very large plot of land. The worlds are not big as it is and if everyone decided to build up like this then we will then run into even more problems. I can't see anyone (myself included) wanting to put in that amount of effort knowing that it could simply be taken away so easily.


Well in hnh there was structures with some nice q that had great value, once enemy destroyed them you were in same point...
true is that in hnh destroying some building was a lot harder and I liked it that way and it should be in salem too. Walls and braziers destroyable by hand, but infrastructure by some siege tool (canons please :D ).
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:36 pm

darnokpl wrote:
JinxDevona wrote:
I would rather waste a few minutes looking for battering rams, in the chance that if I find one I can destroy it. Either way, the rams can be protected by the builders if they choose to take shifts watching it and such. There are other ways to protect a ram from being destroyed, but I won't divulge those (no, no bugs or the such, just good old fashioned brains). I find it realistic and intelligent that in H&H you cannot bash every wall with your hands. That is a major downfall of Salem.


Well if totem isn't protected in bash-window you can easily destroy it too :)

What is difference between get high biles and bash walls using hands and get high str and push ram to bash walls?

Rams are not instant and can be bashed for a much longer period. And no, you cannot easily destroy anything when you have an entire raid team standing around it. Are you even reading ?
4 hours is not a long wait by any means
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Re: Game Development: Project Mayhem

Postby T0ne » Thu May 09, 2013 7:40 pm

Trypticoon wrote:
Darwoth wrote:the trend i am noticing is merely that veterans who have put the time in are getting tired of temporary transplants from the warcraft generation wanting a handout and a do over.


wanting a handout = "stop ***** us over"


You will not get through to this guy, I would not even bother trying. He invested a lot of time in effort into the old system and as such will never be able to see things from the point of view of a new player/someone starting over or from scratch.
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:41 pm

colesie wrote:Oh my god 5-15 minutes? What a grievance on your day! What ever will you do!?
I said moderate-sized. PH was very large and so was Dis. It's still a very small task with like-minded people.


Moderated town citizens where hunted outside walls and killed one by one and after they quit raiders made rams and get inside or they used bows :)

colesie wrote:As for the defending town thing, you're missing the point entirely. 2-3 players with farming/trade on their mind are being pushed into the pvp aspect of the game regardless of if they like it or not. This does not keep a player population for long in "Salem: The Crafting MMO"


2-3 farmers can get enough silver/goods to hire mercenaries/allies to help them or make thread about waste claim under their walls... enemy of my enemy... :)
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Re: Game Development: Project Mayhem

Postby Spazzmaticus » Thu May 09, 2013 7:43 pm

colesie wrote:The main problem that I see is that bases are far too temporary. Having to grind up your tools/pots/tables etc in one set location simply is not possible unless you are currently on top. You cannot port with things over your head so you can simply kiss those things you've been grinding goodbye if you're raided. In order to make a base capable of defending these things with enough elbow room for you to even house them properly, you need a very large plot of land. The worlds are not big as it is and if everyone decided to build up like this then we will then run into even more problems. I can't see anyone (myself included) wanting to put in that amount of effort knowing that it could simply be taken away so easily.


Because just stuffing everything of value on Boston alts and losing jack squat when you get raided is better? Do I have to explain the concept of raiding and permanent loss to you? ¦]
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 7:45 pm

darnokpl wrote:Image

Curtain walls prevent bows and being hunted outside is the point. You're not listening.
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:46 pm

colesie wrote:Rams are not instant and can be bashed for a much longer period. And no, you cannot easily destroy anything when you have an entire raid team standing around it. Are you even reading ?
4 hours is not a long wait by any means


I can ask you same question right now, I gave 4h window asnwer before (tip: make it longer up to 8h for some time and lets see if that helps anyone)...
and if someone protects his ram for 24h with force enough to stop your whole town and then got enough fighters online to bash it...
then it means you suck and you should go play tetris or find larger town :lol:
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