Game Development: Home is where I Hang my Hat

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Re: Game Development: Home is where I Hang my Hat

Postby dreadlus » Fri Feb 15, 2013 6:16 pm

Cyberraptor62 wrote:so we all know its possible to place things in the main city, heck who dont, but apperently a certien person who previouesly wanted to build a huge wall around the starting city is now trying with a diffrent approch called "compost bins"

as you can see in the SS this certien person whos name everyone knows (tho iam not saying it as i aint gonna break the forum rules that much)

as you can see in the SS hes apperently not satisfied with his previoues attempt at ruining the beta, now hes trying again in a smaller scale..

http://imageshack.us/f/163/darkwuzzfailedagain.jpg

as you can see players quickly reacted and placed diffrent objects in town to prevent him from finishing his compost bin wall.


He's currently being blocked by players hehe

Burn the witch!!!

EDIT: Forgot the quote -.-
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Re: Game Development: Home is where I Hang my Hat

Postby colesie » Sat Feb 16, 2013 4:37 pm

So does anyone know the exact distance needed for a wall to not eat splash damage now?
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Re: Game Development: Home is where I Hang my Hat

Postby robert » Sat Feb 16, 2013 5:39 pm

colesie wrote:So does anyone know the exact distance needed for a wall to not eat splash damage now?

from what i have found breaking stone walls.. its now currently 1 tile each side and 1 tile behind the center break. or 1/*/1/1 (where * is the wall you are breaking and the rest are 1 tile around that)

though im not sure if its a bug or not as its only happened once so far, i have had it do 1/1/1/1 and then jump 7 tiles behind me to 100% smash a gate and 75% damage both gate posts...which i thought was really odd as before that it was only 1 tile around center point.

may require more testing to make sure naturally, but currently i have only seen walls within 1 tile of the block effect (minus the random wild gate smash i did....i swung my pickax to hard maybe)
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Re: Game Development: Home is where I Hang my Hat

Postby Crazyfool » Sat Feb 16, 2013 11:17 pm

I think my stone wall has gunpowder mixed in for mortar, since the people who came by my claim while I was offline were able to drop a cheap wood fence 3 tiles away, and from destroying that, some splinters must have hit my stone fence causing a spark, because there are multiple sections like this where the multilayered stone wall is all blown up and parts of their wood fence are still in place. This is the most stupid game mechanic I have ever seen.
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Re: Game Development: Home is where I Hang my Hat

Postby M_So » Sat Feb 16, 2013 11:29 pm

Crazyfool wrote:I think my stone wall has gunpowder mixed in for mortar, since the people who came by my claim while I was offline were able to drop a cheap wood fence 3 tiles away, and from destroying that, some splinters must have hit my stone fence causing a spark, because there are multiple sections like this where the multilayered stone wall is all blown up and parts of their wood fence are still in place. This is the most stupid game mechanic I have ever seen.

Anyone test if this works on village claims? Think we have a way around the 24hour wait time to raid now. :lol:
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Re: Game Development: Home is where I Hang my Hat

Postby Procne » Sat Feb 16, 2013 11:32 pm

Well, I assume you are safe if you extend your claim at least 5 tiles from your walls. But still mechanic is stupid and I see no reason behind it
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Re: Game Development: Home is where I Hang my Hat

Postby tweenprinc3ss » Sat Feb 16, 2013 11:53 pm

Procne wrote:Well, I assume you are safe if you extend your claim at least 5 tiles from your walls. But still mechanic is stupid and I see no reason behind it



I have to agree. It needs more tweaking. You should NOT be a le to build a wooden fence to use as a bomb against stone walls...
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Re: Game Development: Home is where I Hang my Hat

Postby colesie » Sun Feb 17, 2013 1:22 am

robert wrote:
colesie wrote:So does anyone know the exact distance needed for a wall to not eat splash damage now?

from what i have found breaking stone walls.. its now currently 1 tile each side and 1 tile behind the center break. or 1/*/1/1 (where * is the wall you are breaking and the rest are 1 tile around that)

though im not sure if its a bug or not as its only happened once so far, i have had it do 1/1/1/1 and then jump 7 tiles behind me to 100% smash a gate and 75% damage both gate posts...which i thought was really odd as before that it was only 1 tile around center point.

may require more testing to make sure naturally, but currently i have only seen walls within 1 tile of the block effect (minus the random wild gate smash i did....i swung my pickax to hard maybe)

So you're saying 1 tile in all directions from the break point? I didn't really get what you were getting at
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Re: Game Development: Home is where I Hang my Hat

Postby robert » Sun Feb 17, 2013 1:36 am

colesie wrote:
robert wrote:
colesie wrote:So does anyone know the exact distance needed for a wall to not eat splash damage now?

from what i have found breaking stone walls.. its now currently 1 tile each side and 1 tile behind the center break. or 1/*/1/1 (where * is the wall you are breaking and the rest are 1 tile around that)

though im not sure if its a bug or not as its only happened once so far, i have had it do 1/1/1/1 and then jump 7 tiles behind me to 100% smash a gate and 75% damage both gate posts...which i thought was really odd as before that it was only 1 tile around center point.

may require more testing to make sure naturally, but currently i have only seen walls within 1 tile of the block effect (minus the random wild gate smash i did....i swung my pickax to hard maybe)

So you're saying 1 tile in all directions from the break point? I didn't really get what you were getting at

basically if you look at it from top down view, the wall you are breaking is the center(focal point) so it comes up as "*" and each wall tile around it is 1 so it would break like so
-1-
1*1 <- that is how its been working lately for me using rail fences to weak/break stone walls. while i havent tested it with solid stone or plank (those seem a might costly to test enmass)

its possible higher tier walls cause larger splash idk. still requires more testing IMO. but breaking stone walls so far netted me damaged gate (was directly behind errored stone wall i was fixing) and damage to any walls next to it. the side by side has been tested by a village member who showed me a single stone wall break effecting only 3 tiles directly touching it. (still trying to figure out how i blew out a gate 7 tiles behind where i was breaking... so test with caution)

also damage seems random.. one wall will do 88% damage, next will do maybe 75% broken the exact same way and everything. so its not a direct set amount. you could blow up a rail fence and 101% a plank wall or you might do 1% damage... :/
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Re: Game Development: Home is where I Hang my Hat

Postby Mereni » Sun Feb 17, 2013 1:38 am

So, the best way to build your base now, is one wall with braziers behind the wall?
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