colesie wrote:robert wrote:colesie wrote:So does anyone know the exact distance needed for a wall to not eat splash damage now?
from what i have found breaking stone walls.. its now currently 1 tile each side and 1 tile behind the center break. or 1/*/1/1 (where * is the wall you are breaking and the rest are 1 tile around that)
though im not sure if its a bug or not as its only happened once so far, i have had it do 1/1/1/1 and then jump 7 tiles behind me to 100% smash a gate and 75% damage both gate posts...which i thought was really odd as before that it was only 1 tile around center point.
may require more testing to make sure naturally, but currently i have only seen walls within 1 tile of the block effect (minus the random wild gate smash i did....i swung my pickax to hard maybe)
So you're saying 1 tile in all directions from the break point? I didn't really get what you were getting at
basically if you look at it from top down view, the wall you are breaking is the center(focal point) so it comes up as "*" and each wall tile around it is 1 so it would break like so
-1-
1*1 <- that is how its been working lately for me using rail fences to weak/break stone walls. while i havent tested it with solid stone or plank (those seem a might costly to test enmass)
its possible higher tier walls cause larger splash idk. still requires more testing IMO. but breaking stone walls so far netted me damaged gate (was directly behind errored stone wall i was fixing) and damage to any walls next to it. the side by side has been tested by a village member who showed me a single stone wall break effecting only 3 tiles directly touching it. (still trying to figure out how i blew out a gate 7 tiles behind where i was breaking... so test with caution)
also damage seems random.. one wall will do 88% damage, next will do maybe 75% broken the exact same way and everything. so its not a direct set amount. you could blow up a rail fence and 101% a plank wall or you might do 1% damage... :/