jorb wrote:It's a difficulty range. Zero is as easy as it can get, the smaller the span the more predictable the item is.
jorb wrote:It's a difficulty range. Zero is as easy as it can get, the smaller the span the more predictable the item is.
dageir wrote:How much will this artifact business affect game play? Compared to gluttony I assume it is minute.
Kerryann wrote:Not at all until the Chief and his motley crew have been wiped of the face of Salem.
alloin wrote:I did not know you had to be good at math for this game :p
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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