December Patch Warnings

Announcements of major changes to Salem.

Re: December Patch Warnings

Postby JohnCarver » Mon Nov 17, 2014 6:09 am

ericbomb wrote:They will be giving Rangers some much needed tools. Getting justice will no longer require a lengthy siege through a vault to get to their lean to, rangers will be able to challenge them to a fight in such a way that the criminal would be foolish to refuse because if no one meets the challenge then the criminal is incredibly vulnerable, even if it's suicide accepting the challenge would be a much more fun way to go. Along with that there shall be an alternative to murder that shall make it so that the criminal will never want to do a crime again. But said alternative will only be available if you have evidence on someone. Said alternative will not leave a summon able scent. It will be similar to beat face, except more severe and the only way to get rid of it is death.

Overall it will make it so rangers can go without committing any major crimes.


Not a bad summary as a whole. Although the patch is not even 50% done yet so much is subject to change between now and then. We shall see.
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Re: December Patch Warnings

Postby ericbomb » Mon Nov 17, 2014 6:24 am

Aye I tried to keep specifics vague since I know some is going to change :) But should give a little hint as to what is to be expected. Rangers who want too are now going to have tools to do their job without committing crime. But that route will lead to no loot/benefit aside from revenge or if someone pays you a bounty. Compared to now a ranger has to leave trespassing, waste, murder, ect. to get to the criminal.
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Re: December Patch Warnings

Postby JohnCarver » Tue Nov 18, 2014 4:56 am

*Hit Points on buildings are being drastically re-balanced and changed. As such, buildings that only have 1-2 decay ticks might suffer very severe side-effects after the patch. In addition to this, hit points upon repair is being reduced. As a result, ALL Pilgrims should take special care to make sure their buildings are 'topped off' and do not have any decay ticks or else they will most likely lose them to a single decay tick after the patch. Alternatively, you can ensure they are all on claim and will not suffer decay ticks in general, however, they may still turn a terrible color of red and then be much harder to repair than simply building a new one.
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Re: December Patch Warnings

Postby Claeyt » Tue Nov 18, 2014 5:26 am

JohnCarver wrote:*Hit Points on buildings are being drastically re-balanced and changed. As such, buildings that only have 1-2 decay ticks might suffer very severe side-effects after the patch. In addition to this, hit points upon repair is being reduced. As a result, ALL Pilgrims should take special care to make sure their buildings are 'topped off' and do not have any decay ticks or else they will most likely lose them to a single decay tick after the patch. Alternatively, you can ensure they are all on claim and will not suffer decay ticks in general, however, they may still turn a terrible color of red and then be much harder to repair than simply building a new one.

All Decay prevents are still active though right? Tbells and Pclaims still work the same to prevent decay? What about unclaimed lean to's? How long should we expect them to last?
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Re: December Patch Warnings

Postby JohnCarver » Tue Nov 18, 2014 5:57 am

Claeyt wrote:What about unclaimed lean to's? How long should we expect them to last?


Do I even want to know why you have taken up arms to defend these 'unclaimed' leantos of the world?
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Re: December Patch Warnings

Postby Claeyt » Tue Nov 18, 2014 6:23 am

JohnCarver wrote:
Claeyt wrote:What about unclaimed lean to's? How long should we expect them to last?


Do I even want to know why you have taken up arms to defend these 'unclaimed' lean tos of the world?

Sorry, I miss-wrote that. I mean claimed lean to's that aren't under any Pclaims or Vclaims. I'm thinking about mapper characters again, with lean to's out in the world. I'm just wondering how long their wilderness lean to's are going to last, how many decay ticks they can expect.
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Re: December Patch Warnings

Postby JohnCarver » Tue Nov 18, 2014 6:25 am

Leanto's will no longer decay.
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Re: December Patch Warnings

Postby Claeyt » Tue Nov 18, 2014 6:26 am

JohnCarver wrote:Leanto's will no longer decay.

Ahh, okay, cool. Good idea. I assume you mean claimed lean to's, but nice, that will help mappers tremendously.
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Re: December Patch Warnings

Postby trungdle » Wed Nov 19, 2014 4:51 am

Yay leanto spam ftw!
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Re: December Patch Warnings

Postby tack » Wed Nov 19, 2014 8:55 am

john i may be beign a large male member but how do we check the tick points on structures.
if you have not already done it could we have a simple on off comand that overlays % damage over a structure at some point
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