Game Development: Time Enough for Love

Announcements of major changes to Salem.

Re: Game Development: Time Enough for Love

Postby Potjeh » Thu Jan 31, 2013 6:30 pm

Sounds about right. So yeah, waste claims should lock down homesteads somehow.
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Re: Game Development: Time Enough for Love

Postby darnokpl » Thu Jan 31, 2013 6:41 pm

Glennfinnan wrote:I think it's possible that somebody who left scents can just move his leanto into a different claim with just a makeshift fence the moment he spots the Subtle Warning/Trial by Fire and repeat that till his scents disappear.
Or am I missing something?


Damn, you found my way to make nomad raider HV ¦]

I described simple solution for case like that, stronger walls = longer time of warning.
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Re: Game Development: Time Enough for Love

Postby logan » Thu Jan 31, 2013 7:13 pm

Attelso wrote:
alloin wrote:only thing i like is the frogs, getting closer to witchcrafting !

All the siege'ing mechanics sucks donkeyballs tbh, have devs seen russians raid ?


I think the devs get their primary feedback from MM regarding such things.


hard not to make that assumption. :cry:

so odd that they undo an implementation so quickly. The wall and brazier buff (may) have been somewhat lopsided toward defense but it only would have negated the months of ill gotten gains by those who took advantage of the lobsided raiding mechanics.

just think the wall and brazier buff should not have been so drastically nerfed. just seems to me that all this does is delay what jorb indicated was lobsided raiding advantage pre wall/brazier buff.
Last edited by logan on Thu Jan 31, 2013 7:55 pm, edited 1 time in total.
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Re: Game Development: Time Enough for Love

Postby Wournos » Thu Jan 31, 2013 7:46 pm

Why is there a giant shadow over Roanoke city, going north? Have someone sacrificed to the rain gods?
Reminder to self: Patience is a virtue.
If Apple blocks Java on Mac: delete
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Re: Game Development: Time Enough for Love

Postby tweenprinc3ss » Thu Jan 31, 2013 7:47 pm

Kaios wrote: but you're all seemingly ok with the "it can happen at any time" or "no one is safe" system of before.


not only OK with it, this is exactly the type of thing that brought me to this game. I enjoy looking over my shoulder, I enjoy being a thief. Plus, THAT IS HOW REAL LIFE IS! YOu are not safe, you could get killed crossing the street with your doggy. You could shot in the face at a ***** movie. That is the element of this game I enjoyed. Now it is broken. And i have to agree with a lot of PeePooKaka's rants about solid base defense. Most people slap a single stone wall around their place, a single brazier defending that doesnt even cover all their walls, and then ***** and moan with their 200 iron gets taken. Yes there needs to be some kind of balancing, but these changes, pretty much killed the crime system for me. I have no desire to put up a waste claim, defend it for four hours 18 hours later to break into and or fight my way into a base that has already been cleared out 6 hours ago. Pointless, and drastic! I am incredibly surprised with these changes, and honestly my desire to log in has diminished. Part of that is probably due to the fact that I just spent the last 2 days scoping for targets that I can now do nothing with...

This patch killed most of the reason I play this game. The reason I farm is for my thief and my friends, thieves. The reason I craft is to make them better. I guess, I will have a lot more free time at least, I am pretty much going to manage my properties until this **** either gets revamped, rescinded or rewritten.

If I am going to rob someones house WHY WOULD I PUT A DEAD BUNNY ON A STICK OUTSIDE FOR 18 HOURS!? (I <3 the dead bunny on a stick, as a vanity item!)
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Re: Game Development: Time Enough for Love

Postby oldgrampak » Thu Jan 31, 2013 8:03 pm

welkyr wrote:
loftar wrote:To be fair, I was kind of hoping that this change could open up for actual "slick thief" mechanics, like some mechanic to climb over walls (and/or pick locks) and sneak around and steal stuff without having to do a full-blown raid.


DO THIS!!!

If you implement that then this current patch will actually be a decent system. as it stands this system makes the noobs without any walls or pclaims the ones who will get picked on now. and while I like the system because I'm lazy and don't have many walls, I think you would have been better off with the ram system where they can be hidden and still be a surprise attack. As it stands, a pclaim with a single branch fence will be enough to hold off most lazy attackers. Hurts the noobiest of noobs, who are the ones you actually need to be trying to retain to make this game a commercial success.

A good example of this mechanic in action is EVE Onlines Null-Sec siege mechanics. Which everyone hates. hint hint.

Waiting large amounts of time is good for town sieges, but nothing else methinks, hence, bring back rams to kill town walls, soft cap humours so that higher tier walls can't be bashed by hand, and allow smaller sized claims to be bashed into, but don't allow destruction of property other than walls.

there's my 2 cents


Not everyone hates the eve online nullsec sige mecanics i think its a great way to fight becuse you can still kill roamers but if you want to attack a base its more of planning and active fighting and i think salem needs more active fights less summon killing and more active fighting. active fighting and defending/ attacking aliances and groups that are on the opposite side of youres is what makes the game great. now the defenders get a chance of rally everyone togheter and activly fight and defend and the raiders need to plan there attacks better perfect in my oppinion. i also think summon killing should be taken away if you can track the person its you responsibility to be good enough to be able to kill them when they can actievly fight back, here we can also take a parrallet to eve online if you wish
people can track persons by agents and then they have 30 days of revenge on attacks also declare war option and then you can kill as much as you like as long as you pay the war bill.
/Dawgs [DOG]
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Re: Game Development: Time Enough for Love

Postby darnokpl » Thu Jan 31, 2013 8:07 pm

tweenprinc3ss wrote:
If I am going to rob someones house WHY WOULD I PUT A DEAD BUNNY ON A STICK OUTSIDE FOR 18 HOURS!? (I <3 the dead bunny on a stick, as a vanity item!)


Why would you build 5 layers of walls 1.5 meter high when anyone can jump over them?
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Re: Game Development: Time Enough for Love

Postby tweenprinc3ss » Thu Jan 31, 2013 8:08 pm

Yes well, That is all well and good if what you enjoy is the FIGHTING. If not, your *****. Also, there will be NOTHING inside unless the claim you are raiding is inactive. In 18 hours, if someone is active, they will alt store everything before you can fight your way in. It is stupid. And as far as Loftar talking about sneaking over fences etc, that **** is not going to work with the summon system. If I can slip over a wall to steal, I can slip over a wall to summon kill, and no one is going to go for that...
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Re: Game Development: Time Enough for Love

Postby Okocim » Thu Jan 31, 2013 8:50 pm

tweenprinc3ss wrote:Yes well, That is all well and good if what you enjoy is the FIGHTING. If not, your *****. Also, there will be NOTHING inside unless the claim you are raiding is inactive. In 18 hours, if someone is active, they will alt store everything before you can fight your way in. It is stupid. And as far as Loftar talking about sneaking over fences etc, that **** is not going to work with the summon system. If I can slip over a wall to steal, I can slip over a wall to summon kill, and no one is going to go for that...

Time implement Murder Claim!

"Caim's Totem":
Covers 100 x 100 tiles.
Allows murdering.
Goes active 60 hours after it has been built.
Becomes possible to destroy 2 hours after it has been built.
Disappears of itself 61 hours after it has been built.
Can only be placed by citizens with manage claim privilage.
Drains 200 authority per day.
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Re: Game Development: Time Enough for Love

Postby Droj » Thu Jan 31, 2013 8:53 pm

Okocim wrote:
tweenprinc3ss wrote:Yes well, That is all well and good if what you enjoy is the FIGHTING. If not, your *****. Also, there will be NOTHING inside unless the claim you are raiding is inactive. In 18 hours, if someone is active, they will alt store everything before you can fight your way in. It is stupid. And as far as Loftar talking about sneaking over fences etc, that **** is not going to work with the summon system. If I can slip over a wall to steal, I can slip over a wall to summon kill, and no one is going to go for that...

Time implement Murder Claim!

"Caim's Totem":
Covers 100 x 100 tiles.
Allows murdering.
Goes active 60 hours after it has been built.
Becomes possible to destroy 2 hours after it has been built.
Disappears of itself 61 hours after it has been built.
Can only be placed by citizens with manage claim privilage.
Drains 200 authority per day.


haha not bad, not bad
***** the Treaty!
loftar wrote:I not like, you not get
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