Glennfinnan wrote:I think it's possible that somebody who left scents can just move his leanto into a different claim with just a makeshift fence the moment he spots the Subtle Warning/Trial by Fire and repeat that till his scents disappear.
Or am I missing something?
Attelso wrote:alloin wrote:only thing i like is the frogs, getting closer to witchcrafting !
All the siege'ing mechanics sucks donkeyballs tbh, have devs seen russians raid ?
I think the devs get their primary feedback from MM regarding such things.
Kaios wrote: but you're all seemingly ok with the "it can happen at any time" or "no one is safe" system of before.
welkyr wrote:loftar wrote:To be fair, I was kind of hoping that this change could open up for actual "slick thief" mechanics, like some mechanic to climb over walls (and/or pick locks) and sneak around and steal stuff without having to do a full-blown raid.
DO THIS!!!
If you implement that then this current patch will actually be a decent system. as it stands this system makes the noobs without any walls or pclaims the ones who will get picked on now. and while I like the system because I'm lazy and don't have many walls, I think you would have been better off with the ram system where they can be hidden and still be a surprise attack. As it stands, a pclaim with a single branch fence will be enough to hold off most lazy attackers. Hurts the noobiest of noobs, who are the ones you actually need to be trying to retain to make this game a commercial success.
A good example of this mechanic in action is EVE Onlines Null-Sec siege mechanics. Which everyone hates. hint hint.
Waiting large amounts of time is good for town sieges, but nothing else methinks, hence, bring back rams to kill town walls, soft cap humours so that higher tier walls can't be bashed by hand, and allow smaller sized claims to be bashed into, but don't allow destruction of property other than walls.
there's my 2 cents
tweenprinc3ss wrote:
If I am going to rob someones house WHY WOULD I PUT A DEAD BUNNY ON A STICK OUTSIDE FOR 18 HOURS!? (I <3 the dead bunny on a stick, as a vanity item!)
tweenprinc3ss wrote:Yes well, That is all well and good if what you enjoy is the FIGHTING. If not, your *****. Also, there will be NOTHING inside unless the claim you are raiding is inactive. In 18 hours, if someone is active, they will alt store everything before you can fight your way in. It is stupid. And as far as Loftar talking about sneaking over fences etc, that **** is not going to work with the summon system. If I can slip over a wall to steal, I can slip over a wall to summon kill, and no one is going to go for that...
Okocim wrote:tweenprinc3ss wrote:Yes well, That is all well and good if what you enjoy is the FIGHTING. If not, your *****. Also, there will be NOTHING inside unless the claim you are raiding is inactive. In 18 hours, if someone is active, they will alt store everything before you can fight your way in. It is stupid. And as far as Loftar talking about sneaking over fences etc, that **** is not going to work with the summon system. If I can slip over a wall to steal, I can slip over a wall to summon kill, and no one is going to go for that...
Time implement Murder Claim!
"Caim's Totem":
Covers 100 x 100 tiles.
Allows murdering.
Goes active 60 hours after it has been built.
Becomes possible to destroy 2 hours after it has been built.
Disappears of itself 61 hours after it has been built.
Can only be placed by citizens with manage claim privilage.
Drains 200 authority per day.
loftar wrote:I not like, you not get
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