Game Development: Shenandoah

Announcements of major changes to Salem.

Re: Game Development: Shenandoah

Postby PuinSai » Thu Mar 21, 2013 4:24 am

PRAS!@1!!!!!
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Re: Game Development: Shenandoah

Postby Mereni » Thu Mar 21, 2013 4:24 am

jorb wrote:quick and easy exploration


Cool, I hope this means you can walk or wander at the normal speed while carrying this.
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Re: Game Development: Shenandoah

Postby Vigilance » Thu Mar 21, 2013 4:24 am

Waffles72 wrote:sweet.
Also when will we able to equip powder horn and craft bullets along with shoot over walls.


soon(TM)
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Suffragium wrote:I love sausages.
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Re: Game Development: Shenandoah

Postby m4sCaRpWn » Thu Mar 21, 2013 4:24 am

Finally fixed the dirt! Sounds good to me.
The sweat and blood shed by its people had established a strong foundation upon which the most powerful entity in the world would be built.
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Re: Game Development: Shenandoah

Postby Delerium » Thu Mar 21, 2013 4:27 am

love the new dirt, thanks! I was getting tired of looking at clay everywhere.
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Re: Game Development: Shenandoah

Postby Michael » Thu Mar 21, 2013 4:29 am

Highlander clothes?!?! I still haven't seen the new pirate clothes added in last weeks update. Good Job!
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Re: Game Development: Shenandoah

Postby m4sCaRpWn » Thu Mar 21, 2013 4:34 am

Dirt looks awesome!
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Re: Game Development: Shenandoah

Postby Bronsontucker » Thu Mar 21, 2013 4:43 am

This calls for immediate darkness river exploration.
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Re: Game Development: Shenandoah

Postby Sidran » Thu Mar 21, 2013 4:45 am

Is it so hard to put down saturation, increase lightness and decrease granularity of dirt texture? This is how mud looks like not dirt.
Can someone give me this texture? Ill try to make it decent, completely free.
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Re: Game Development: Shenandoah

Postby Angel_of_Death » Thu Mar 21, 2013 4:45 am

dirt 8-)
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