Game Development: A Prayer in a Dark Place

Announcements of major changes to Salem.

Re: Game Development: A Prayer in a Dark Place

Postby colesie » Thu Feb 28, 2013 7:06 am

DragonScythe wrote:inb4 religion debates.

Oddgod vs Glorious Leader
Beep Boop Bop
My builds (Under Occupation)
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Have you given haven a try? ◕‿◕
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Re: Game Development: A Prayer in a Dark Place

Postby robert » Thu Feb 28, 2013 7:06 am

can we have some rough stats on this new mob?? is it as hard as a bear or harder?? or weak as a march hare??

when you say mass for upkeep are you going to make it some sort of automatic animation that requires 1 person to activate and X people in the area to switch on?? or will it just be another silver sink?


~my church of forest hunting with tea is better then yours~ ¦]
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Re: Game Development: A Prayer in a Dark Place

Postby ysbryd » Thu Feb 28, 2013 7:07 am

DragonScythe wrote:inb4 religion debates.

But Luke, I am your mother
Is terminally confused and her head hurts
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Re: Game Development: A Prayer in a Dark Place

Postby jorb » Thu Feb 28, 2013 7:09 am

robert wrote:can we have some rough stats on this new mob?


... all humours @ 15. ¦]
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Re: Game Development: A Prayer in a Dark Place

Postby thorop » Thu Feb 28, 2013 7:10 am

Woot got a building now to do virgin sacrifice
instead of using town bell as a alter
“In a room sit three great men, a king, a priest, and a rich man with his gold. Between them stands a sellsword, a little man of common birth and no great mind. Each of the great ones bids him slay the other two. So tell me—who lives and who dies?”
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Re: Game Development: A Prayer in a Dark Place

Postby robert » Thu Feb 28, 2013 7:11 am

jorb wrote:
robert wrote:can we have some rough stats on this new mob?


... all humours @ 15. ¦]

but i dont wanna lose my humors :( its taking me awhile with my halfassery to get my high lowbie humors :cry: :cry: :cry: :cry:
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Re: Game Development: A Prayer in a Dark Place

Postby DragonScythe » Thu Feb 28, 2013 7:12 am

jorb wrote:
robert wrote:can we have some rough stats on this new mob?


... all humours @ 15. ¦]


I have this odd feeling that it deals Killing Blow damage at 15 YB.

Edit: That or the deer are going to change into something.
Last edited by DragonScythe on Thu Feb 28, 2013 7:17 am, edited 1 time in total.
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Re: Game Development: A Prayer in a Dark Place

Postby Leel » Thu Feb 28, 2013 7:16 am

Client updated, crash.

java.lang.RuntimeException: haven.Resource$LoadException: Load error in resource gfx/terobjs/arch/hwall(v15), from cache source backed by haven.JnlpCache@bdd4ae
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:388)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/terobjs/arch/hwall(v15), from cache source backed by haven.JnlpCache@bdd4ae
at haven.Resource$CodeEntry.load(Resource.java:1093)
at haven.Resource$CodeEntry.get(Resource.java:1099)
at haven.Resource.getcode(Resource.java:987)
at haven.Sprite.create(Sprite.java:106)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:430)
at haven.MapView$4.setup(MapView.java:439)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:490)
at haven.PView$1.setup(PView.java:126)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:150)
at haven.MapView.draw(MapView.java:758)
at haven.Widget.draw(Widget.java:509)
at haven.Widget.draw(Widget.java:514)
at haven.GameUI.draw(GameUI.java:380)
at haven.Widget.draw(Widget.java:509)
at haven.Widget.draw(Widget.java:514)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:276)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Could not find class Wall in resource (gfx/terobjs/arch/hwall(v15))
at haven.Resource$CodeEntry$1$1.findClass(Resource.java:1068)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at haven.Resource$CodeEntry.load(Resource.java:1089)
... 47 more


And how to change this strange cam view in the original client?
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Re: Game Development: A Prayer in a Dark Place

Postby FearTheAmish » Thu Feb 28, 2013 7:17 am

same crash...

java.lang.RuntimeException: haven.Resource$LoadException: Load error in resource gfx/terobjs/arch/hwall(v15), from cache source backed by haven.JnlpCache@43260823
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:388)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/terobjs/arch/hwall(v15), from cache source backed by haven.JnlpCache@43260823
at haven.Resource$CodeEntry.load(Resource.java:1093)
at haven.Resource$CodeEntry.get(Resource.java:1099)
at haven.Resource.getcode(Resource.java:987)
at haven.Sprite.create(Sprite.java:106)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:430)
at haven.MapView$4.setup(MapView.java:439)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:490)
at haven.PView$1.setup(PView.java:126)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:150)
at haven.MapView.draw(MapView.java:758)
at haven.Widget.draw(Widget.java:509)
at haven.Widget.draw(Widget.java:514)
at haven.GameUI.draw(GameUI.java:380)
at haven.Widget.draw(Widget.java:509)
at haven.Widget.draw(Widget.java:514)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:276)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
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Re: Game Development: A Prayer in a Dark Place

Postby Mushibag » Thu Feb 28, 2013 7:20 am

colesie wrote:
DragonScythe wrote:inb4 religion debates.

Oddgod vs Glorious Leader


The Almighty Jorbtar
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