Game Development: Rooting thy Native Oak

Announcements of major changes to Salem.

Re: Game Development: Rooting thy Native Oak

Postby loftar » Sun Dec 02, 2012 4:44 am

Zamte wrote:Even without trading with other players, we should be able to keep modest claims going just by going out and collecting crickets, hides, or finding charms during our routine.

That's the intention, for sure. At least for my part, the primary intention with the claim upkeep is simply to keep unused claims from remaining in eternity.
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Re: Game Development: Rooting thy Native Oak

Postby Gacrux » Sun Dec 02, 2012 4:44 am

well done I'm excited to try this out
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Re: Game Development: Rooting thy Native Oak

Postby imrielle » Sun Dec 02, 2012 4:45 am

Yay trees!

Noooo, taxes! Wait, wait... yessssss taxes. In a month, my neighbors claims... :twisted:
Moar space incoming!
They've been inactive size I've found my spot.
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Re: Game Development: Rooting thy Native Oak

Postby jwhitehorn » Sun Dec 02, 2012 4:45 am

Does a claim that has run out of upkeep still trigger crimes on it?

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Re: Game Development: Rooting thy Native Oak

Postby imrielle » Sun Dec 02, 2012 4:46 am

jwhitehorn wrote:Does a claim that has run out of upkeep still trigger crimes on it?

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I would assume it would until it's stone were destroyed since it, technically, is still owned?
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Re: Game Development: Rooting thy Native Oak

Postby loftar » Sun Dec 02, 2012 4:48 am

jwhitehorn wrote:Does a claim that has run out of upkeep still trigger crimes on it?

It does not.
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Re: Game Development: Rooting thy Native Oak

Postby colesie » Sun Dec 02, 2012 4:51 am

Loftar could you please answer IRC or Jorb :>
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Re: Game Development: Rooting thy Native Oak

Postby jwhitehorn » Sun Dec 02, 2012 5:03 am

Loved the Raiding update and changes last patch. Absolutely HATE the claim update. As Jorb stated in his livestream "Anything can be removed in this game with enough effort" when the interviewer asked him how town bells work. Currently claims could be removed just fine by those who wanted to invest into removing one with a bell. Why make it essentially a passive event now? I guess my new years is going to be spent running around stomping out everything that will be expiring on their free month but I disagree with P-Claim upkeep. I personally enjoyed the fact that it required a bell for me to take down somebodies claim. Now its just a few swings I guess.

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Re: Game Development: Rooting thy Native Oak

Postby Zamte » Sun Dec 02, 2012 5:38 am

jwhitehorn wrote:Loved the Raiding update and changes last patch. Absolutely HATE the claim update. As Jorb stated in his livestream "Anything can be removed in this game with enough effort" when the interviewer asked him how town bells work. Currently claims could be removed just fine by those who wanted to invest into removing one with a bell. Why make it essentially a passive event now? I guess my new years is going to be spent running around stomping out everything that will be expiring on their free month but I disagree with P-Claim upkeep. I personally enjoyed the fact that it required a bell for me to take down somebodies claim. Now its just a few swings I guess.

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I get what you're saying now, but I think this change was made with the long term in mind, based on what loftar was saying. It doesn't sound like they're intending to have regular server wipes like we had in Haven, and the game will be casting a wider net once beta opens and even moreso when release occurs.

The longer time goes on, the more space will become a premium. Imagine what the world will look like in a year if there's no wipe and we have even a couple thousand players come through. Bells seem like a good tactic for assaulting active enemies or raiding, but they're not going to be an overly viable solution for overcrowding and mass abandonment of claims. You're not going to want to pay for a bell for every little newbie claim that got abandoned after a week of play, but there will be hundreds of them all over the landscape. A system like this ensures that in the long run there's full player churn, and we're not effectively losing chunks of the world every time somebody quits.

I know it might be different for you guys who're playing at the "top end", but a new player who comes in and sees nothing but claims as far as the eye can see isn't going to have much recourse. He won't have the skills or silver for a bell, and if the claims never went away then he'd just have to walk and walk and hope he eventually finds some open space. It's bringing back visions of playing Ultima Online in 2003, when navigating much of the world was more like walking through alleyways than exploring an MMO. Rows and rows of claimed house plots everywhere.
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Re: Game Development: Rooting thy Native Oak

Postby littlealex » Sun Dec 02, 2012 5:44 am

Well said Zamte. The idea is great to get rid of claims of players that have quit or are inactive and it doubles as a small silver sink which is also needed
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