Game Development: Criminally Thanksgiving

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Re: Game Development: Criminally Thanksgiving

Postby colesie » Thu Nov 22, 2012 7:06 am

Are the new walls better or worse than stone?
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Re: Game Development: Criminally Thanksgiving

Postby loftar » Thu Nov 22, 2012 7:11 am

Better. Quite a bit better, even.
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Re: Game Development: Criminally Thanksgiving

Postby colesie » Thu Nov 22, 2012 7:13 am

loftar wrote:Better. Quite a bit better, even.

*Golfclap
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Re: Game Development: Criminally Thanksgiving

Postby Gallient » Thu Nov 22, 2012 7:16 am

loftar wrote:Better. Quite a bit better, even.

So even more reasons to murder the local trees. Hope we can resurrect them soon.
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Re: Game Development: Criminally Thanksgiving

Postby sabinati » Thu Nov 22, 2012 7:20 am

you'll never be able to plant trees, stop asking.
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Re: Game Development: Criminally Thanksgiving

Postby Gallient » Thu Nov 22, 2012 7:27 am

sabinati wrote:you'll never be able to plant trees, stop asking.

Didn't ask anything. Just publicly declared my hopes for "something"(which is not necessarily planting).
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Re: Game Development: Criminally Thanksgiving

Postby loftar » Thu Nov 22, 2012 7:29 am

colesie wrote:*Golfclap

y u h8 QQ
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Re: Game Development: Criminally Thanksgiving

Postby Darwoth » Thu Nov 22, 2012 7:37 am

new criminal system seems retarded so far, 9 trespassing scents and a ten minute or so walk away from the area still has me at 2 hours and 15 minutes left on criminal debuff per the timer on screen.

i assume that instead of it being one criminal debuff now every action you take nets an increase to the timer?

from what it seems thus far this has essentially made pvp/raiding not viable.
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Re: Game Development: Criminally Thanksgiving

Postby sirachman » Thu Nov 22, 2012 7:44 am

Question: Will the holiday items degrade or may they be saved?
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Re: Game Development: Criminally Thanksgiving

Postby Ass_Kraken » Thu Nov 22, 2012 8:06 am

They should stay, they're an inventory item, they shouldn't disappear.
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