Patch Note Warning: V1.1.4

Announcements of major changes to Salem.

Re: Patch Note Warning: V1.1.4

Postby Rele » Wed Dec 23, 2015 8:17 pm

Sounds very cool!

Will I be able to lob stuff at animals if I trap them in one spot or is it players/waste stuffs only?
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Re: Patch Note Warning: V1.1.4

Postby JohnCarver » Wed Dec 23, 2015 8:18 pm

I had it blowing up animals. But then I indeed imagined you guys trapping large ones and using your artillery to dispatch them. So I changed my mind.

Edit: now I"m changing my mind again. I think I will allow it to blow up animals but leave only meat shreds.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch Note Warning: V1.1.4

Postby Heffernan » Wed Dec 23, 2015 8:19 pm

Heffernan wrote:and i suppose it also cant permakill. (JC?)

also JC u said u would NEVER add siege weapons that damage walls as it would destabilize combat, u still in on that?
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Re: Patch Note Warning: V1.1.4

Postby JohnCarver » Wed Dec 23, 2015 8:23 pm

I'm still on the idea that I won't destabilize the general happy balance I feel I have right now with time invested vs. amount lost in a raiding environment.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch Note Warning: V1.1.4

Postby JohnCarver » Wed Dec 23, 2015 8:25 pm

Warning #2
You are probably getting 4 new types of braziers and a new wall type as well that is stronger than brick. Plan changes in base design accordingly.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch Note Warning: V1.1.4

Postby Bjebr » Wed Dec 23, 2015 8:25 pm

Are the anvil / gardening pot destroyed during the process , or can we recover them later ?
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Re: Patch Note Warning: V1.1.4

Postby Heffernan » Wed Dec 23, 2015 8:31 pm

so whens this patch coming?
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Re: Patch Note Warning: V1.1.4

Postby Kandarim » Wed Dec 23, 2015 8:32 pm

Heffernan wrote:so whens this patch coming?


SOON TM




long range mortar confirmed 100% awesome.
Fun will be had (and i will finally no longer have to cut down my tree grove before cutting them up into boards!)

now i'll have to grind another wall type, hoping this one will not be too bad.
Inb4 one clawed talon per wall segment :roll:

JohnCarver wrote:I had it blowing up animals. But then I indeed imagined you guys trapping large ones and using your artillery to dispatch them. So I changed my mind.

Edit: now I"m changing my mind again. I think I will allow it to blow up animals but leave only meat shreds.


aww, I like how a rabbit could survive the instantaneous deforestation of half a minimap and continue merrily along its way.
Last edited by Kandarim on Wed Dec 23, 2015 8:33 pm, edited 1 time in total.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Patch Note Warning: V1.1.4

Postby Dallane » Wed Dec 23, 2015 8:33 pm

sounds badass is there a scent left for firing like a cannon?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Patch Note Warning: V1.1.4

Postby JohnCarver » Wed Dec 23, 2015 8:36 pm

Dallane wrote:sounds badass is there a scent left for firing like a cannon?


No scents left currently.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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