Sounds very cool!
Will I be able to lob stuff at animals if I trap them in one spot or is it players/waste stuffs only?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Heffernan wrote:and i suppose it also cant permakill. (JC?)
also JC u said u would NEVER add siege weapons that damage walls as it would destabilize combat, u still in on that?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Heffernan wrote:so whens this patch coming?
JohnCarver wrote:I had it blowing up animals. But then I indeed imagined you guys trapping large ones and using your artillery to dispatch them. So I changed my mind.
Edit: now I"m changing my mind again. I think I will allow it to blow up animals but leave only meat shreds.
JC wrote:I'm not fully committed to being wrong on that yet.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:sounds badass is there a scent left for firing like a cannon?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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