Just some ideas

Hello, after some thinking while waiting for my cricket to cook in my meatsmoker i realised something.
Why can't the meatsmoker smoke meat? Maybe add that? Make it so that it takes like 6 hours but it is much, much more healing than just roasted meat.
Another idea is to make items that are the same proficiency type easier to slot, for example a rough stitched fur patch on a frontiersman's duster. (I'm not sure if this is already in game but by my observations it seems it isn't, I might be wrong)
For the last idea i was thinking about wolves. They should always spawn in packs of 3-6, have hides that can be sold for 10s and have biles 15-20 each. Also they should always attack together making them very dangerous even to the strongest characters. They should also provide a brain.
So what do you guys think of these 3 ideas?
Are they good? Or should they be modified? Or should they just be thrown in the trash as soon as read?
Why can't the meatsmoker smoke meat? Maybe add that? Make it so that it takes like 6 hours but it is much, much more healing than just roasted meat.
Another idea is to make items that are the same proficiency type easier to slot, for example a rough stitched fur patch on a frontiersman's duster. (I'm not sure if this is already in game but by my observations it seems it isn't, I might be wrong)
For the last idea i was thinking about wolves. They should always spawn in packs of 3-6, have hides that can be sold for 10s and have biles 15-20 each. Also they should always attack together making them very dangerous even to the strongest characters. They should also provide a brain.
So what do you guys think of these 3 ideas?
Are they good? Or should they be modified? Or should they just be thrown in the trash as soon as read?