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Cannibalism and Head Collecting

PostPosted: Fri Mar 21, 2014 8:19 am
by enemyunknown
No, really - why not? We got a lot of violence in Salem already - let's make it historical.

There are many proved facts of cannibalism among the first english settlers in New World. So put characters corpses for a good use and let 'em be skinned and butchered like ordinary animals. Consuming human meat may put a huge de-buff on char. Human bones may be used as well.

Extracting human skull with a name of it's owner in description may be a nice feature for PKs, who want to make own collection or make a proof of someone's kill.

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 12:24 am
by pistolshrimp
Yes to cannibalism. It should be its own separate skill learned after Cain and Able. Instead of a brain you should get a human heart which has gluttony values equal to the player it came from.

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 1:55 am
by Dallane
There is a thread on this and why they don't want to do it already.

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 2:15 am
by Whiskybob
Dallane wrote:There is a thread on this and why they don't want to do it already.


Cause its the fastest way of spreading Cleague?

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 2:20 am
by Dallane
Whiskybob wrote:
Dallane wrote:There is a thread on this and why they don't want to do it already.


Cause its the fastest way of spreading Cleague?


One of many reasons yes

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 12:50 pm
by NightBreed
Gettin' named skull may be the best way to prove someone's murder or assasination. Trading human heads/skulls and hearts (especially - taken from honored victims) may be an awesome trading possibility.

I wander why it's not in game already - some other hardcore sanboxes already go it (like Mortal Online). And no one looks hurt too much about heads collections.

I don't think there is something what can hurt in game more than perma-death, so any violence and gore will not make anyone to **** bricks here.

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 2:50 pm
by Dallane
NightBreed wrote:Gettin' named skull may be the best way to prove someone's murder or assasination. Trading human heads/skulls and hearts (especially - taken from honored victims) may be an awesome trading possibility.

I wander why it's not in game already - some other hardcore sanboxes already go it (like Mortal Online). And no one looks hurt too much about heads collections.

I don't think there is something what can hurt in game more than perma-death, so any violence and gore will not make anyone to **** bricks here.


Its very dark and fits mortal online well.

Collecting heads/hearts is not something us civilized colonist do

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 2:51 pm
by fox
who knows.... ¦]

Re: Cannibalism

PostPosted: Sun Mar 23, 2014 5:31 pm
by darnokpl
Dallane wrote:Its very dark and fits mortal online well.

Collecting heads/hearts is not something us civilized colonist do


Right because colonists killed each other :)
As for cannibalism, just NO.

Re: Cannibalism

PostPosted: Mon Mar 24, 2014 7:35 am
by NightBreed
Dallane wrote:Collecting heads/hearts is not something us civilized colonist do

darnokpl wrote:As for cannibalism, just NO.

I miss those times when players enjoyed grafic violence and brutality. Feel myself lost in this new world of "clean & friendly" gameplaying.

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