Cyrptids

Forum for suggesting changes to Salem.

Cyrptids

Postby qwertyhim513 » Mon Dec 23, 2013 8:23 pm

I watched an interview of Jorb and Totalbiscuit and found cyrptids would be in the game. This is pretty much a list of suggestions of mobs and maybe a few skills. However, due to some problems with the client, I can't be on so please allow some leniency if I accidentally add something on this list.

Skills

Beast Taming
-Tames beast
-allows breeding of beasts
-allows riding of beasts
-nuff said

Cyrptiology
-allows user to track and identifycyrptids

Cyrptids
Bigfoot
-A classic, what can I say? It is basically a hairy large human-like creature that hides in woods while leaving behind huge footprints.

Abominable Snowman(YETI)
-Pretty much a variation of Bigfoot except it lives in the snow

Mongolian Death Worm
-A worm that is said to live in sandy areas. It is said to be able to shock its prey to submission similarly to an electric eel but could also spit acid that can corrode away metal.

Wolpertinger
-it is pretty much a rabbit with wings and antlers

Man-eating tree
-There are many legends about this tree. There are also many variations of this tree. Some of the legends say that it releases a sort of sleeping drug then attacks the sleeping prey. Others say that it wraps slowly around its prey using vibration.

Unique Cyrptids
For these, perhaps they spawn rarely,but when they do, they don't despawn until killed. When they spawn, a message appears on everyone's screen saying a quote to help identify what cryptid spawned.

Beast of Gevaudan

-Basically this is some wolf like creature that harassed the France countryside. Several witnesses claim that it would recieve brutal blows, but would not die. Apparently the French government supplied a large amount of money and manpower to hunt it down. This beast alone has commited aproximately 210 attack, 113 deaths and 49 injuries, and 96 victims whom were partially eaten.
You feel your hairs rise as you hear a thundering roar. Hopefully its source would be far away...

Beast of Dean
-A beast that is said to live in england. It resembles a wild boar, but is abnormally olarge. It is reputedly strong enough to fell trees.
You hear the sounds of a wild boar, but something isn't right about it...

Black Shuck
-A ghostly black dog that roamed the countryside. It is recorded as an omen of death with flaming eyes that are either red or green. This specter has been recorded headless or even floating on a carpet of mists.
You feel an uncanny wind that smells faintly of fur and sulfur.

Kraken
... do I really need to explain what a kraken is?
If you are near waterYou see schools of fish fleeing from some unknown predator
if you are not near waterHeavy winds are blowing from the sea, caring a stench of carion...

Spring-heeled Jack
An entity said to wear a helmet, oilskin garments, and "devil-like" aspects. The humanoid is siad to breath blue and white fire, have sharp metalic claws, and even said to speak English.
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Re: Cyrptids

Postby logan » Tue Dec 24, 2013 4:14 am

http://en.wikipedia.org/wiki/Fearsome_C ... ain_Beasts

I think this is the line they're going with.
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Re: Cyrptids

Postby Dallane » Tue Dec 24, 2013 5:15 pm

logan wrote:http://en.wikipedia.org/wiki/Fearsome_Creatures_of_the_Lumberwoods,_With_a_Few_Desert_and_Mountain_Beasts

I think this is the line they're going with.


yup thats the general idea. Jorb does have a cthulu made up tho :D
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Re: Cyrptids

Postby Tamasin » Thu Dec 26, 2013 10:34 am

qwertyhim513 wrote:Cyrptiology
-allows user to track and identifycyrptids



Cryptozoology. you can change the rest of the word a little if you want but please at least manage to spell the crypt part correctly if you're going to suggest an idea based on it.

That said a whole skill for them is a stupid idea imo and not necessary.
But i would like to see more mobs in the game, particularly of the more fearsome and mysterious kind.
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Re: Cyrptids

Postby pistolshrimp » Sat Feb 01, 2014 12:17 am

Tamasin wrote:Cryptozoology. you can change the rest of the word a little if you want but please at least manage to spell the crypt part correctly if you're going to suggest an idea based on it.

That said a whole skill for them is a stupid idea imo and not necessary.


Wait, you're not allowed to be an ******* until you reach at least a thousand posts, there's a process man.

But yeah, none of that is going to happen. Most of those cryptids are post colonial not to mention old world. I personally would like to see sometype of lake monster tho, I think canoeing is way too safe, especially in the darkness.
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Re: Cyrptids

Postby Stormie » Wed Feb 05, 2014 2:57 am

Tamasin wrote:But i would like to see more mobs in the game, particularly of the more fearsome and mysterious kind.


We really do need more danger from mobs, and or something magical... I thought this game was supposed to have witchcraft (at least I saw videos of flying brooms and potions).
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Re: Cyrptids

Postby cannibalkirby » Wed Feb 05, 2014 9:15 am

don't forget about horses, those were in the original trailer and they were never publicly enabled in the game :( only for devs, and a livestream event if I remember correctly
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