Zones

Hi,
I don't know if this has been suggested, and I'm quite new to Salem at the moment but I just thought I'd put an idea out there. How about Zones? I think this could be a welcoming game play balance especially for newer players and attracting newer players and new player retention.
At the moment stepping out into the world is quite daunting and challenging for any new player and it could be a real turn off. Especially with perma death.
Maybe areas could be Zoned.
So lets say closer to Boston there are safe zones not just the new player safe area but areas where new players could settle. Of course the downside to these zones would be scarcer resources, not as high purity etc and also fierce competition from all the new settlers. These zones are also roamed by NPC patrols that stop crime from happening. People can still commit crime but expect to be dealt with swiftly and dearly.
Then you can have more dangerous zones as you venture further out with less and less security patrols until their are none at all. Of course the upside to these less secure zones is more resource rich areas and less competition. Areas that the veteran players would love to be in but maybe the new players aren't ready for yet until later. PvP and raiding could be a regular occurrence but the benefits of higher purity items and more resources would outweigh the risks and encourage players to band together and venture forth into the danger zones to set up settlements. Which will of course bring bandits and raiders.
This is just a thought of course and would love for other people's thoughts and ideas.
Regards,
Gouldie.
I don't know if this has been suggested, and I'm quite new to Salem at the moment but I just thought I'd put an idea out there. How about Zones? I think this could be a welcoming game play balance especially for newer players and attracting newer players and new player retention.
At the moment stepping out into the world is quite daunting and challenging for any new player and it could be a real turn off. Especially with perma death.
Maybe areas could be Zoned.
So lets say closer to Boston there are safe zones not just the new player safe area but areas where new players could settle. Of course the downside to these zones would be scarcer resources, not as high purity etc and also fierce competition from all the new settlers. These zones are also roamed by NPC patrols that stop crime from happening. People can still commit crime but expect to be dealt with swiftly and dearly.
Then you can have more dangerous zones as you venture further out with less and less security patrols until their are none at all. Of course the upside to these less secure zones is more resource rich areas and less competition. Areas that the veteran players would love to be in but maybe the new players aren't ready for yet until later. PvP and raiding could be a regular occurrence but the benefits of higher purity items and more resources would outweigh the risks and encourage players to band together and venture forth into the danger zones to set up settlements. Which will of course bring bandits and raiders.
This is just a thought of course and would love for other people's thoughts and ideas.
Regards,
Gouldie.