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Cooking food and purity.(Meat purity idea also)

PostPosted: Wed Oct 09, 2013 8:21 pm
by L33LEE
Now we have trees with purity, can we add it so cooking a 25/25/25/25 bit of meat with 15/55/15/15 twigs from a tree will yeild 20/40/20/20 cooked meat, so on and so forth ?

Has this even been considered that wood purity used why cooked should come into the calculation of the final product ? Most of all in Times were getting high purity is very hard, most of all in meat produce.

This would also help to contribute towards a wider range of cooked foods used.


PS: Secondary idea for meat purity.
How about the idea that you can let your meat hang on a drying rack for X period of time to increase its elemental composition towards the value of the materials (wood) to build the frame?

http://en.wikipedia.org/wiki/Hanging_%28meat%29
http://en.wikipedia.org/wiki/Beef_aging

Re: Cooking food and purity.(Meat purity idea also)

PostPosted: Wed Oct 09, 2013 9:38 pm
by alprice
Yes I agree. And I ponder... Purity wood blocks make purity coal.. Does this add to the purity of iron like lime? Also, adding purity wood chips to fields should cause some sort of influence :)

Re: Cooking food and purity.(Meat purity idea also)

PostPosted: Wed Oct 09, 2013 9:52 pm
by RuneNL
I like the curing of meat idea!

It was quite normal in the old day, like pickled anf salted.

Purity drying/curing rack; Give L33L33 a medal!

Re: Cooking food and purity.(Meat purity idea also)

PostPosted: Wed Oct 09, 2013 10:00 pm
by jcwilk
L33LEE wrote:PS: Secondary idea for meat purity.


That'd be great! I always have a bunch of deer sitting around, it'd be great if they were actually doing something. Trivial way to make this work with existing components: purity sleds :lol:

Re: Cooking food and purity.(Meat purity idea also)

PostPosted: Fri Oct 11, 2013 6:10 pm
by jwhitehorn
I like Meat Hooks as well as curing stations. Perhaps the purity of the meat slicer can effect the purity of hte meat as well?

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