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Another Gluttony Idea

PostPosted: Wed Aug 21, 2013 11:52 pm
by pistolshrimp
alloin wrote:Let's throw our heads together, since all that is stopping future updates is the gluttony system. (& devs are not keeping us up to date)


What if gluttony looked at the elements?

Each time you eat two items of with the same elemental values your invariance goes up. Similar to how your learning ability goes down when you study two of the same inspirationals.

This would favor growing fields of multiple purities as opposed to simply going for as high as you can, and would integrate with the change to have the different items actually make a difference.

For instance it would favor making meat pies with a bunch of different types of meats as opposed to spamming one type because they would result in the same element values.

Re: Another Gluttony Idea

PostPosted: Thu Aug 22, 2013 12:04 am
by DarkNacht
What do you mean by the same value? The exact same or just similar and how similar? How would low level players be able to glut when nearly all of their food is the same value, around 0%?
Also this would increase grind but it would not increase the variety of foods eaten, and you would not make different types of meat pies because its easy to find animals that have different purity values, except for turkeys because they all have the same value.

Re: Another Gluttony Idea

PostPosted: Thu Aug 22, 2013 12:06 am
by RuneNL
Meats would be a bad example since newbies can only kill rabbits.
Bear meat becomes available a little later.