Claim Defenses! My list of faults.

First, claim defenses as a whole are pathetic. Tree walls are the best walls...So after playing Salem now for a couple months, this is how I see it.
1. It's a raiders game and everything including defenses rules helps raiders to destroy you and all your work in a single day, which usually less than an hour depending on a few factors.
2. Braziers are weak, not enough to pose much threat to experience or high bile players.
3. Splash damage is insane, for those who do not know the range of splash, it is 6 tiles this allowed raiders to build a stone wall and use the splash damage to break into your base easily without any risk.
4. Town claims should not and never should have, be allowed to take over someone's personal claim. Even after a month of building a base, the cost of a town claim is minor compared to what you are trying to protect inside. You can use town claims to expand over personal claims and break in and steal without risk.
5. Splash damage should be completely removed. What are these walls doing exploding? No just a feature for raiders to exploit. This is the biggest exploit to be able to break into a claim without risk, once that splash does 85% or more damage...I had one that did 98% splash damage.
6. No one should be allowed to expand their claim or build within 10 tiles of any personal claim. Personal or town claim.
7. Walls should be made stronger, 2 minutes or less to break one.
8. It should be difficult to impossible, and should be made impossible with relative ease to prevent any solo raider, no matter how advanced his biles are. Thus, many vets just simply ruin it for those just starting and trying to build up a secured personal claim, which is not possible, not even close.
9. Tree walls are best to have, they are tougher and take longer to take down than any wall and not susceptible to splash damage. How pathetic is that?
10. I do not recommend this game to anyone who loves sandboxes. This is a raiders game to run around destroying and looting new players. This will always keep the population low. For most, even with building up defenses that should be good enough, then to log in and everything is destroyed and looted is reason enough to quit playing. When you work for months building up something like purity and everything else what is the point in playing if a single person can destroy it all in a single day. A well defended personal claim should take a group to raid, not a single person.
11. Morale of the story is, become a raider not a farmer and you will be successful in this game. Do not do any work yourself when you can kill and steal someone else s.
And finally, don't tell me raiding is hard with your 100 bile character...tell me when you have hundreds...Start raiding early and find those bases with t3 fields to advance and don't forget to destroy them to teach the farmers a lesson about this game. Raiders don't have a clue what hard to raid really means.
Happy Hunting.
1. It's a raiders game and everything including defenses rules helps raiders to destroy you and all your work in a single day, which usually less than an hour depending on a few factors.
2. Braziers are weak, not enough to pose much threat to experience or high bile players.
3. Splash damage is insane, for those who do not know the range of splash, it is 6 tiles this allowed raiders to build a stone wall and use the splash damage to break into your base easily without any risk.
4. Town claims should not and never should have, be allowed to take over someone's personal claim. Even after a month of building a base, the cost of a town claim is minor compared to what you are trying to protect inside. You can use town claims to expand over personal claims and break in and steal without risk.
5. Splash damage should be completely removed. What are these walls doing exploding? No just a feature for raiders to exploit. This is the biggest exploit to be able to break into a claim without risk, once that splash does 85% or more damage...I had one that did 98% splash damage.
6. No one should be allowed to expand their claim or build within 10 tiles of any personal claim. Personal or town claim.
7. Walls should be made stronger, 2 minutes or less to break one.
8. It should be difficult to impossible, and should be made impossible with relative ease to prevent any solo raider, no matter how advanced his biles are. Thus, many vets just simply ruin it for those just starting and trying to build up a secured personal claim, which is not possible, not even close.
9. Tree walls are best to have, they are tougher and take longer to take down than any wall and not susceptible to splash damage. How pathetic is that?
10. I do not recommend this game to anyone who loves sandboxes. This is a raiders game to run around destroying and looting new players. This will always keep the population low. For most, even with building up defenses that should be good enough, then to log in and everything is destroyed and looted is reason enough to quit playing. When you work for months building up something like purity and everything else what is the point in playing if a single person can destroy it all in a single day. A well defended personal claim should take a group to raid, not a single person.
11. Morale of the story is, become a raider not a farmer and you will be successful in this game. Do not do any work yourself when you can kill and steal someone else s.
And finally, don't tell me raiding is hard with your 100 bile character...tell me when you have hundreds...Start raiding early and find those bases with t3 fields to advance and don't forget to destroy them to teach the farmers a lesson about this game. Raiders don't have a clue what hard to raid really means.
Happy Hunting.