kyrolite18 wrote:I was talking with my brother awhile ago and we both agreed that there needs to be a way to travel across the water with large loads and more people ( about 15 people). I'm talking about big ships like Barcas or Caravels. There would need to be a skill to make ports so ships could dock, it could be called "ship hands" or something like that. I would also like to see some sort of battle mechanism built specifically for ship battling, including: cannons, rams, and ways to board other ship by force and to be able to capture them. Another part of this i would like to see is the introduction of different ship types like merchant ships, which would go faster and could have more goods capacity, and battle ships that would obviously be more suitable for battling. It would also be pretty cool if you could do mass fishing in turn making fishing that much more a trade. Another idea that I had was that the use of livestock should be implemented somewhere in this game. I'm talking about sheep, cows, horses and pigs. They could be sold to markets as a commodity for meat, transportation, breeding etc. I think it would help with moving many things if there was a way for cows to be able to carry way more than a player or a sled could carry (like about 10 boxes) and you could have three follow you at a time.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
kyrolite18 wrote:Well then again you wouldnt have to use rivers for ships anyways. Even in real life they dont use ships in waters that are too low.
kyrolite18 wrote:Hmm true it was a cool thought though. I didn't know that was talked about already, thanks for the info... when are they gonna bring animals into the game?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
kyrolite18 wrote:lol and yeah that would be a bad idea i just really want this game to take on some mechanics from Uncharted Waters Online.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
kyrolite18 wrote:Hmm maybe they could make a way to dig water ways like a canal or something
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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