Page 1 of 4
in-game system for town/village recruiting

Posted:
Mon Jul 01, 2013 4:55 pm
by almightygod
Salem needs some sort of social booster shot. Whether it is a chat improvement or a UI for recruiting. New players are thrown into an empty (socially) world. This is great for a solo game, but this is a multi-player game, so...
I've been trying to get into this game for weeks. The default answer from folks, when I ask about playing cooperatively is "check the forums." The forums are pretty dead right now. Perhaps even a newb island (small world) set to peaceful, so new players can learn the systems and meet people. These are my opinions.
Re: in-game system for town/village recruiting

Posted:
Mon Jul 01, 2013 6:45 pm
by Ass_Kraken
almightygod wrote:Perhaps even a newb island (small world) set to peaceful, so new players can learn the systems and meet people.
Everything sounded ok until you said this.
Re: in-game system for town/village recruiting

Posted:
Mon Jul 01, 2013 8:13 pm
by Thor
This game is all about trial and error.
Re: in-game system for town/village recruiting

Posted:
Tue Jul 02, 2013 12:43 am
by Droj
Thor wrote:This game is all about trial and error.
trial and never come back.
![Trollface ¦]](./images/smilies/troll.gif)
Re: in-game system for town/village recruiting

Posted:
Tue Jul 02, 2013 2:14 am
by Dallane
almightygod wrote:Salem needs some sort of social booster shot. Whether it is a chat improvement or a UI for recruiting. New players are thrown into an empty (socially) world. This is great for a solo game, but this is a multi-player game, so...
I've been trying to get into this game for weeks. The default answer from folks, when I ask about playing cooperatively is "check the forums." The forums are pretty dead right now. Perhaps even a newb island (small world) set to peaceful, so new players can learn the systems and meet people. These are my opinions.
Forums and irc work fine for everything you posted really unfortunately the forums are less populated then the game.
Re: in-game system for town/village recruiting

Posted:
Tue Jul 02, 2013 4:00 am
by almightygod
Thor - Trial and error will still work in an isolated newb setting. I don't mean that you'd be able to keep your character or anything. You could learn the game systems and meet other players.
Dallane - I've been using the forums each time I log in with no luck.
I just think a game that is focused on a multiplayer theme, whether it is pvp or pve or whatever, should have some built in element of communication. Area chat would be enough except there are 50 or fewer players on each of the servers whenever I log-in, and only a couple in the area I'm in. I'm just offering some suggestions to help breath some life into the game.
Re: in-game system for town/village recruiting

Posted:
Tue Jul 02, 2013 12:02 pm
by Thor
Droj wrote:Thor wrote:This game is all about trial and error.
trial and never come back.
![Trollface ¦]](./images/smilies/troll.gif)
ROFL! :---D
almightygod wrote:Thor - Trial and error will still work in an isolated newb setting. I don't mean that you'd be able to keep your character or anything. You could learn the game systems and meet other players.
Dallane - I've been using the forums each time I log in with no luck.
I just think a game that is focused on a multiplayer theme, whether it is pvp or pve or whatever, should have some built in element of communication. Area chat would be enough except there are 50 or fewer players on each of the servers whenever I log-in, and only a couple in the area I'm in. I'm just offering some suggestions to help breath some life into the game.
Ah don't get me wrong here, I too would like to see more renovations!
And a public channel within each server accessible from anywhere would be sweet. And some kind of trade channel too.
Re: in-game system for town/village recruiting

Posted:
Tue Jul 02, 2013 3:59 pm
by Dallane
almightygod wrote:Dallane - I've been using the forums each time I log in with no luck.
Area chat would be enough except there are 50 or fewer players on each of the servers whenever I log-in, and only a couple in the area I'm in. I'm just offering some suggestions to help breath some life into the game.
Global chat doesn't fit in this game. The low population is why it feels so empty not a missing global chat.
Re: in-game system for town/village recruiting

Posted:
Tue Jul 02, 2013 6:37 pm
by Procne
Making town with random people doesn't work in this game. So a system helping find random people is quite pointless.
Re: in-game system for town/village recruiting

Posted:
Wed Jul 03, 2013 2:12 am
by MagicManICT
Procne wrote:Making town with random people doesn't work in this game. So a system helping find random people is quite pointless.
(Somewhat) works in other PvP games if the members are willing to deal with the shenanigans that occur.