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New Animals

PostPosted: Sun Jun 30, 2013 12:53 pm
by Eniac
The animals in salem are really boring these days. I suggest adding wolves and ducks and maybe racoons too which would change the requierments of coonskin cap which makes sense :D.

Suggestions about animal stats (just my opinion).

WOLF: 25 hp, spawns in packs of 2-5,pelt costs 20 silver.

RACOONS:12.5 hp, spawns in packs of up to 4 pelt costs as deer and rabbit 4 silver.

DUCKS:2.5 hp,spawns either in packs or alone beak can be sold for 2 silver or maybe instead be an inspirational.

I hope these suggestions will be read at all ;D

Re: New Animals

PostPosted: Sun Jun 30, 2013 12:59 pm
by Nimmeth
fairly sure it has been suggested many times in the past, maybe not the specific animals. but requests about adding more animals in general.

Re: New Animals

PostPosted: Sun Jun 30, 2013 1:59 pm
by Dallane
Nimmeth wrote:fairly sure it has been suggested many times in the past, maybe not the specific animals. but requests about adding more animals in general.


Ineed there has. Please use search OP. Devs have confirmed many animals and monsters will eventually populate salem "soon".

Re: New Animals

PostPosted: Sun Jun 30, 2013 7:36 pm
by jwhitehorn
Eniac wrote:The animals in salem are really boring these days. I suggest adding wolves and ducks and maybe racoons too which would change the requierments of coonskin cap which makes sense :D.

Suggestions about animal stats (just my opinion).

WOLF: 25 hp, spawns in packs of 2-5,pelt costs 20 silver.

RACOONS:12.5 hp, spawns in packs of up to 4 pelt costs as deer and rabbit 4 silver.

DUCKS:2.5 hp,spawns either in packs or alone beak can be sold for 2 silver or maybe instead be an inspirational.

I hope these suggestions will be read at all ;D


I like the idea but there needs to be more AI in fighting the animals as well.

Wolf: Super long range for the "pack" to engage. Essentially your fighting the entire pack even if you think one wandered too far.

Racoons: Possibly give rabies? Rabies drains yellow by 5% a tick and blood by 1% a tick. Some potion to cure would be needed.

Ducks: Makes really annoying quacking sounds so you REALLY want to kill it. Can "fly" 2-3 screenlengths away if you miss your shot.

Chief PeePooKaKa
MM Tribe

Re: New Animals

PostPosted: Sun Jun 30, 2013 8:04 pm
by Eniac
better ideas than mine chief :P!

Re: New Animals

PostPosted: Sun Jun 30, 2013 8:14 pm
by Nimmeth
Eniac wrote:better ideas than mine chief :P!

yours were never bad :)
i had an idea like that, but with a slight difference. i had buffaloes instead of ducks. but both would do just fine.

i just don't think any of the devs is looking here at the moment, and i would actually like to see them do other more important stuff more than adding pockets to cloth, more animals. etc etc after a 2 month break :)

but it do sound good. think that raccoons should have a % chance on rabies. slightly higher in darkness. love the idea about ducks but would prolly hate it alot after a couple of months, em turkeys is already annoying when walking into the forest.

Re: New Animals

PostPosted: Mon Jul 01, 2013 12:07 am
by jwhitehorn
Eniac wrote:better ideas than mine chief :P!


My idea wasn't meant to be "different' But was meant to add on to yours :).

Chief PeePooKaKa
MM Tribe