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purity cap for agriculture

PostPosted: Wed Jun 26, 2013 9:13 am
by iotuegli
i know that could be a dumb idea for loftar who has other ways to get what he want for that game, but...

we have a purity cap linked to profiencies like Pots&Pans, Mines&Mountains, Frontier&Wilderness for herbs and Hunting&ghatering for fishes.

not why we can't have Stock&Cultivars (maybe combined with Natural Philosophy) like a cap for the GAIN you get in term of points from a generation of trees or a field? counting the high value for humus in the purity output my idea will screw a bit highing big purities again but still not too much, helping poor noobs to grow and reach the 10% cap (that seem to be now) and vets to stop in some way a bitter higher than others

what you think? if you want to say "no i don't like" at least give a reason please ^^

Re: purity cap for agriculture

PostPosted: Wed Jun 26, 2013 2:38 pm
by Snowpig
no thanks. The gain is quite low at the moment if you dont use legacy humus - no need to reduce it further.

Re: purity cap for agriculture

PostPosted: Thu Jun 27, 2013 9:48 am
by iotuegli
not reducing :P the gain will be relative to your S&C when you harvest crops, so if you train to 100 your char before doing agriculture (not so hard with forageables) you can start to be competitive in some days, maybe with higher cap than 10%, more or less 20-30%