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Proposal, whether you change or not change. I just want to s

PostPosted: Sat Jun 08, 2013 1:15 pm
by uuhan
Some game recommendations

English is not good, but please understand.

My country every day, 10 birth of online games, some suggestions:
1. game is just a game, too cumbersome steps may not be able to bring joy, may also be annoying.
2. Compared to modify the contents of the past. Adding new content more attractive.
3 .stable network is everything.
4. long wait has brought only pain and tired players.

Proposed changes:
1. reduction in some games steps and materials production. For example: Ignition necessary supplies and success rate. If you want to close to reality. Cancel such as brain bubble leather stuff like that. Players need is entertainment, rather than waste time on the ground every day, cover walls, add a variety of messy materials incident.
2. Increase trucks(fix:carriage or conveyance.my English is not good), crops, livestock, and a variety of production equipment.
3. War is the game's theme.
4. players give hope for peace, more fun and a sense of security. I hope theft is no longer a person can do this.

The following may be considered Why HNH players more players than Salem? That is because the construction and production of fast-paced, richer, more diverse fighting. Funny sled. Four or two wheels is difficult to do it?

Re: Proposal, whether you change or not change. I just want

PostPosted: Sat Jun 08, 2013 4:35 pm
by colesie
Yes

Re: Proposal, whether you change or not change. I just want

PostPosted: Sat Jun 08, 2013 4:52 pm
by Claeyt
Sure, Why not. :D

Re: Proposal, whether you change or not change. I just want

PostPosted: Sat Jun 08, 2013 5:26 pm
by morck4
I have never seen a post that express all what i feel about salem with this much clarity, hell yeah that i agree.

Re: Proposal, whether you change or not change. I just want

PostPosted: Sat Jun 08, 2013 6:48 pm
by Mereni
No, I don't want to remove the sandbox from this sandbox game.

Re: Proposal, whether you change or not change. I just want

PostPosted: Sat Jun 08, 2013 7:04 pm
by uuhan
Mereni wrote:No, I don't want to remove the sandbox from this sandbox game.

Sandplay represents creativity and freedom. Not a tedious operation! Also, why not talk about your reasons for it?

Re: Proposal, whether you change or not change. I just want

PostPosted: Sun Jun 09, 2013 3:23 am
by Tamasin
No.

I hope theft is forever a person can do this

Re: Proposal, whether you change or not change. I just want

PostPosted: Sun Jun 09, 2013 5:01 pm
by TeckXKnight
I don't agree with everything that you've posted; primarily that theft should be removed. What I do agree with is that the industrial aspect of the game should be rethought. There is a lot of needless tedium added to the process of producing anything and those extra steps aren't fun as they are. Actions should feel rewarding and meaningful at least initially so that players can get the hang of them. They also need to be somewhat intuitive.

I also strongly agree that there needs to be a sense of security though. In the alpha we were told that wallless cities would be a possibility. At the moment, the current metagame is walls, walls, walls, and more walls. While this is secure it is also painfully boring. It makes it a boring trudge to bash through to raid anyone, reducing the significance and fun of attacking others, and it means a painful amount of work and maintenance to the owners without a significant increase in defense. In the end you never really feel any more safe and no one has any fun. Rather than weeding out meaningful and good skills and systems such as theft, there should be other forms of defense and protection.

Carts, crops, livestock, and other fun things sound great. I think everyone benefits from having well thought out and balanced content. =)

Re: Proposal, whether you change or not change. I just want

PostPosted: Mon Jun 10, 2013 11:04 am
by DemonEyes
Some points I can agree with, yet I have to disagree with the entire change..

Reduce the grind is a great start, fire starting is definately a pain in the bumcheek..

The materials are fine for me, maybe reduce the time needed for them, but the steps seem to be straight forward (although brains from more sources would be nice, maybe smaller brains from rabbits mean you need more of them to tan the leather)

Theft should be much harder, but not removed.. SOME security would take great steps to making new players stay in the game not fearful of being wiped back to square one on the whim of a griefer. (maybe the introduction of wanted posters linked to scents or evidence) The bypassing of scents by carrying containers off claim could be addressed

EDIT: Oh and about the comparison between H&H and salem.. how many of the 'online' players on H&H are alts, bots, afk mains and alts and bots.. H&H has a lot going for it though.

EDIT 2: An idea for theivery being harder.. New item - Lockpick to enable people to lock pick doors chest etc without needing waste crime, Cannot pickup containers or workbenches on others claims, braziers do triple damage but only on waste, murder or larceny. This will allow people to get into bases without too much hassle (for bringing justice etc) but as soon as they try to steal or destroy anything, your braziers hit them hard. Will allow potential thieves to view the site before entering and committing crimes so if you dont have anything significant they can move on.

Re: Proposal, whether you change or not change. I just want

PostPosted: Tue Jun 11, 2013 10:07 am
by iotuegli
DemonEyes wrote:EDIT 2: An idea for theivery being harder.. New item - Lockpick to enable people to lock pick doors chest etc without needing waste crime, Cannot pickup containers or workbenches on others claims, braziers do triple damage but only on waste, murder or larceny. This will allow people to get into bases without too much hassle (for bringing justice etc) but as soon as they try to steal or destroy anything, your braziers hit them hard. Will allow potential thieves to view the site before entering and committing crimes so if you dont have anything significant they can move on.


bring justice, i know having a hoard of thieves wandering everywhere in land is pain but making the loss of a character who did some kind of crime so easy... that will kill at least 50% of the means of "permadeath"
cuz you can't defend yourself in any legit way if someone can kill you and then wipe your base ;)