Middle Ground :- Banditry

Currently in salem the majority of people, when met with negative action from another player, lose everything. Their home and their progress (forcing a fresh start).
This suggestion aims to :
1. Make murder a more costly course of action (the loss of a main character is not easy to replace)
2. Encourage banditry, light raiding rather than total destruction
3. Give alternatives to murder, forcing the victim to make a choice.
4. Provide pvp experiences with strangers that are not decimating.
5. Stem the flow of ragequits.
Skill Adjustments :
All players with murder will now obtain banditry.
Murder now requires banditry and 100 C&D, 70 Fai&Wis, 80 L&L
Outright murder (without any scents) places a debuff on a player. I would suggest something that lasts 3-4 days and is relative to the strength of the character murdered.
New Skills :
Banditry
Requires : (same pre-requisites as murder has at the moment but with frontier and wilderness at 60 instead of the 40 L&L)
Effect : Unlocks Mug
Notes : Mug is a "money or your life" option, if a player has over 150 silver within their inventory all of their silver is given to their mugger and they are teleported to boston with 0.1 blood. Otherwise they are killed. Leaves a scent.
Raiding
Requires : Banditry, 80C&D, 50 Fai&Wis, 80 Frontier and wilderness
Effects : Unlocks raid
Notes : When raid is used on an unconscious player the victim is given a choice, your land or your life. Land : If the victim has a claim worth over a certain amount per month (and has at least one months silver within) the victims claim is drained of silver and cannot be refilled for 24 hours, the attacker is also given a unique tracking option for 1 hour pointing to their victim's home and gains 10% of the silver from the claimstone. If the victim does not meet the land requirements, they are killed. Life : The victim is murdered. Leaves a scent.
Conclusion : Murder is still there, hopefully making you think a bit more before you use it. Other options are there (which offer you a decent personal gain). It will likely encourage people to carry money with them to prevent a low level murder, it will also encourage people to village up to protect their claims against raiding.
This suggestion aims to :
1. Make murder a more costly course of action (the loss of a main character is not easy to replace)
2. Encourage banditry, light raiding rather than total destruction
3. Give alternatives to murder, forcing the victim to make a choice.
4. Provide pvp experiences with strangers that are not decimating.
5. Stem the flow of ragequits.
Skill Adjustments :
All players with murder will now obtain banditry.
Murder now requires banditry and 100 C&D, 70 Fai&Wis, 80 L&L
Outright murder (without any scents) places a debuff on a player. I would suggest something that lasts 3-4 days and is relative to the strength of the character murdered.
New Skills :
Banditry
Requires : (same pre-requisites as murder has at the moment but with frontier and wilderness at 60 instead of the 40 L&L)
Effect : Unlocks Mug
Notes : Mug is a "money or your life" option, if a player has over 150 silver within their inventory all of their silver is given to their mugger and they are teleported to boston with 0.1 blood. Otherwise they are killed. Leaves a scent.
Raiding
Requires : Banditry, 80C&D, 50 Fai&Wis, 80 Frontier and wilderness
Effects : Unlocks raid
Notes : When raid is used on an unconscious player the victim is given a choice, your land or your life. Land : If the victim has a claim worth over a certain amount per month (and has at least one months silver within) the victims claim is drained of silver and cannot be refilled for 24 hours, the attacker is also given a unique tracking option for 1 hour pointing to their victim's home and gains 10% of the silver from the claimstone. If the victim does not meet the land requirements, they are killed. Life : The victim is murdered. Leaves a scent.
Conclusion : Murder is still there, hopefully making you think a bit more before you use it. Other options are there (which offer you a decent personal gain). It will likely encourage people to carry money with them to prevent a low level murder, it will also encourage people to village up to protect their claims against raiding.