and marriage too! i want to get married and have babies!
i spent a while thinking about how i imagine this working the other day.
-a male and female player can use a 'procreate' interaction
-male and female players can get married inside a church
-procreation results in a pregnancy debuff that lasts for at least a couple of weeks, draining humours so she has to eat even more.
-after pregnancy, a baby is produced. the baby can be placed inside a new cot item that has to go inside a house.
-the baby has a couple of bars such as food and hygiene that need to be looked after.
-after a while, the baby grows into a child, and can be given a name.
-children have a right click option: do chores, with several options available such as make hay, or feed animals, or forage for x (minor forageables like acorns etc).
-children need to eat cooked food once a day, either from a table or using food on the child.
-children suck at their chores at first, eg take 2 hours to collect 1 hay, but players can invest time and/or inspirationals to educate their child. after a massive effort, the child should be quite useful at performing chores.
-children have a happiness bar, which must be filled by giving them toys, food, affectionate interactions etc.
-if the child is unhappy, it will misbehave in ways such as randomly taking items out of containers and putting them on the ground.
-children born out of wedlock may misbehave whether or not they're happy (just because it wouldn't fit with the game setting to have unmarried women producing bastards everywhere)
-maybe add a new building in which to store items for children to use in chores/place items they produce
-children can be murdered by other players, but with severe negative effects worse than regular murder.
i reckon this would be awesome fun!