More inventory space

Forum for suggesting changes to Salem.

More inventory space

Postby mstWeal4 » Tue Apr 09, 2013 8:31 pm

This has been brought a few times already but I think we really really really need more inventory space. Or rather I think, the game needs it.

Let me explain:
For example, you need a LOT of lime for several essential things (build stone wall, make leather, make iron, make clay ...). To get lime - depending on your location, you need to travel some minutes to get to the lime deposit. Of course, you have to travel farther and farther the more lime deposits you exhaust. With backpack you have 24 bag spaces available which means 24 lime per trip.
Now I don't know if anyone has already brought it up but it's actually pretty obvious what you can do in this situation:

1) Register multiple accounts. For convenience this might be woodie1, woodie2, woodie3, woodie4, woodie5, ... same password everywhere, same email address is also possible
2) Start up the Salem client as many times as you have accounts
3) Create 1 alt with each of your accounts, log in which each of them
4) Kin your alts with your main, teleport them to your base via homestead secret
5) Make all of your alts follow your main (there's actually a right-click function that allows you to do that - very convenient indeed)
6) Be sure to take materials with you to build a chest at the remote location
6) Travel to your remote location (e.g. lime deposit). Be sure that you don't get too close to any objects as the following algorithm seems to be pretty unforgiving concerning these things
7) Construct your chest so you can exchange things between your characters
8) Mine your lime and fill up your alts
9) Travel back with your convoi

This is how it looks like:
Image


I did it with 4 twinks and my main. That gives 16*4+24 = 88 lime per trip. But of course you can do it with any number of alts you like. Or you could give a backpack to each alt if you wanted to. You could also use it for other things, like farming food or stuff like that (quite a lot of space one dead deer takes up isn't it).

Now even though that works really fine, and I don't consider it as cheating or exploiting or anything like that (not using any third-party programs or bugs for this, just clever use of game mechanics), I still don't like it. Playing with multiple Salem clients opened and a ton of alts just isn't fun. It totally breaks the immersion and everything. But people will use this method if it's there, and if they don't they are at a serious disadvantage.

You cannot limit the amount of alts or accounts one creates in any way. With abonement games like WoW this would be much more difficult as each of the accounts has to be paid and stuff. But with F2P, I don't see a way you could prevent people from doing this. You can only reduce the need for people to do this. And that would be by one of following options:

1) Increase inventory space considerable
2) Make items that are needed in masses stackable (e.g. stacks of 10 lime per inventory slot) - my preferred solution as this would also greatly reduce the amount of clicking necessary to do things and would keep the UI compact
3) Create something like a big storage house in Boston where you can port items you find in the wildernis to, for example by some magical device. This would also allow for some funny things like you just loosing an item in a given percentage of times you try to teleport stuff. Or the item being transformed into something entirely different, stuff like that. You could then access your stuff by teleporting between your homestead and Boston.
mstWeal4
 
Posts: 1
Joined: Tue Apr 09, 2013 7:16 pm

Re: More inventory space

Postby Droj » Tue Apr 09, 2013 8:46 pm

why don't you just build a claim next to the lime with your main > port an alt to it > train it for quarrying (build stamp mills) > trade lime via boston > profit?

Creating lots of alts to do what really can be done between two account seems like an awful lot of overhead. Not to mention the obvious dangers and performance challenges in managing 4+ simultaneous accounts.
***** the Treaty!
loftar wrote:I not like, you not get
User avatar
Droj
 
Posts: 1192
Joined: Wed Aug 01, 2012 1:23 am
Location: England

Re: More inventory space

Postby mstWeal » Tue Apr 09, 2013 8:55 pm

Yeah you are right, that's even simpler regarding the lime.

But the method I pointed out is far more flexible. For example you can go hunting very far into the wilds without ever needing to go back to your homestead to unload stuff. Because you can load 30 alts full of stuff with your convoi. Just collect everything you see and load it into your alts. Collecting gras / hay / chestnuts / mushrooms / granite /meat comes into my mind.
mstWeal
 
Posts: 7
Joined: Fri Mar 29, 2013 5:54 pm

Re: More inventory space

Postby pistolshrimp » Tue Apr 09, 2013 11:14 pm

Can't you make a sled, put four empty chests on it, unload them at the lime deposit, fill the up chests, load them back up, head home?

Or build a leanto at the lime, stick an alt there, who fills up, ports to Boston, gives the lime to your main, who ports to your claim?

Having a chain of unmanned alts is an interesting work around, if not a little unnecessary. I suppose it would be a good way to protect yourself in the wilderness, a red dot may get messed with, a chain of 5 red dots gets avoided. Just don't name them woodie1 woodie2 etc or you give away the game.
User avatar
pistolshrimp
 
Posts: 1826
Joined: Sun Mar 31, 2013 6:38 pm

Re: More inventory space

Postby Scilly_guy » Wed Apr 10, 2013 10:14 am

I would agree that tackling alts as storage and transport should be something the devs consider (but who am I), I know a lot of loud people on the forums will just say that everyone can have alts so what is the problem, hell the devs reward having active alts by giving them snuff.

But lets face it, no matter how big your inventory it will always be easier to fast travel to town with an alt, until there is some sort of cost associated with teleporting or some limit on new characters & accounts (which I do not expect or want), there will always be alts used for everything.
Scilly_guy
 
Posts: 742
Joined: Wed Feb 20, 2013 12:05 pm

Re: More inventory space

Postby kozzy680 » Fri Apr 12, 2013 9:36 am

Scilly_guy wrote:I would agree that tackling alts as storage and transport should be something the devs consider (but who am I), I know a lot of loud people on the forums will just say that everyone can have alts so what is the problem, hell the devs reward having active alts by giving them snuff.

But lets face it, no matter how big your inventory it will always be easier to fast travel to town with an alt, until there is some sort of cost associated with teleporting or some limit on new characters & accounts (which I do not expect or want), there will always be alts used for everything.


Or they should simply disable folow function I woud rather see normal pathfinding indead. After 2 weeks in game I think it changed from crafting game to alt character spaming game and item teleporting. Ofc there will be 10 stupid replies telling how no one is forcing you to use alts I love those smart guys. ye I can instead walk 30 minutes for each lime while all others makes 10x more metal than I do instead. Maybe they should disable all item pickup interaction in boston so you can just sell/buy with shops and trade. This need of alt spams is quite ruining game fun.
kozzy680
 
Posts: 38
Joined: Thu Mar 28, 2013 8:08 pm

Re: More inventory space

Postby kozzy680 » Fri Apr 12, 2013 9:37 am

kozzy680 wrote:
Scilly_guy wrote:I would agree that tackling alts as storage and transport should be something the devs consider (but who am I), I know a lot of loud people on the forums will just say that everyone can have alts so what is the problem, hell the devs reward having active alts by giving them snuff.

But lets face it, no matter how big your inventory it will always be easier to fast travel to town with an alt, until there is some sort of cost associated with teleporting or some limit on new characters & accounts (which I do not expect or want), there will always be alts used for everything.


Or they should simply disable folow function I woud rather see normal pathfinding . After 2 weeks in game I think it changed from crafting game to alt character spaming game and item teleporting. Ofc there will be 10 stupid replies telling how no one is forcing you to use alts I love those smart guys. ye I can instead walk 30 minutes for each lime while all others makes 10x more metal than I do instead. Maybe they should disable all item pickup interaction in boston so you can just sell/buy with shops and trade. This need of alt spams is quite ruining game fun.
kozzy680
 
Posts: 38
Joined: Thu Mar 28, 2013 8:08 pm


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests