Alchemy - alternative idea for purity

Forum for suggesting changes to Salem.

Alchemy - alternative idea for purity

Postby Procne » Fri Apr 05, 2013 7:32 pm

For starters I will say I hate static purity zones which mean that someone, who started game early or simply was lucky, gets some area with very good purity.
I like when in sandbox games you can progress by doing various tasks.
I love character progress system in Salem and HnH because you geat means - curios and inspirationals - to increase your skills in many different ways. Basically, everything you do in the game gives you those items.
Food is a bit similar - there are many different ways - hunting, fishing, farming, foraging - to obtain food and increase your stats. Although it seems that, due to bad balancing imo, it ends with using only few types of food anyway.

But purity seems to be just a grind, where you increase quality of products in one specific way. For farming it's repetitively replanting stuff. For ore it's searching for better mines with better rods. Now it seems we return to HnH's way of endless loop of increasing material quality then tools, then materials again and so on.

Inspirationals and food are two main types of items which let you progress, with equipment slowly becoming third one.



So I propose we bring another type of items - alchemy reagents.

Alchemy reagents

They could be used to influence alchemical composition of materials. Add some to fertilizer to boost trees or fields. Add some to a water filter / well to change water's alchemical composition. Burn some in fires when softening mine walls to affect ore purity, or add them to smelter fuel to affect metal purity. Add them to tanning tubs or clay throughs to affect leather and clay. Add them to coal piles, smokers, compost bins. Preserve the meat and change its alchemical values by smoking or curing it with the use of reagents. These are just some quick ideas, but the point is that alchemical reagents could be used to affect just any type of material.

Each reagent would have alchemical components, either just like most items now - 4 components which sum to 1. Or just the components which they would increase. In the first case, when applying reagent, final purity of an item would a weighted average of item's base quality with weight of 10, and reagent's with weight of 1. In the second case reagent's components could be added to item's/object's and then it all would be normalized again.

Now, where would the reagents come from? Everywhere! Just like inspirationals.
Some from mining and quarrying - typical minerals like salt, nitrates, ground gems, some oxides (I obviously have no idea about geology!)
Some from foraging and farming - plant extracts, fungi, weird stuff found in the wilds.
Some from hunting - animal extracts. Like dried and ground rabbit liver, squashed deer eye, ground bear tooth. Go wild
Some from fishing - fish / water plants extracts.
Some from processing materials as side results from smelting, carpentry, cooking etc.
And some from crafting - pure alchemy. Breaking down materials into alchemical ingredients.

Basically, there should be many different ways of obtaining those reagents. Some would be better (pure) and harder to get, and some would be weaker, but more common.

Using items to boost other items smells of tedious grind though. So, instead of using reagents on items themselves they should be used on tools required to obtain those materials. As mentioned before - wells, smelters, coal piles, fields, pots, tanning tubs, clay throughs, meat curing... thingies, ovens, smokers etc.
And then there would be diminishing returns for using multiple reagents in short time. For example, each use of a reagent on an object would reduce object's susceptibility to reagents by 50%, which would slowly increase back over time, say by 5% of (1-current susceptibility) per hour.

This way, it would take some time to reach good purity and there is again a possibility of speeding this up by using more reagents, but less efficiently.

Also, each use of an infused object would slightly pull its purity down, so that after reaching high purity you would have to occasionally use some reagent again to maintain the purity.


Metals

Another, related idea. What if we had only one type of ore, but the resulting metal would be determined by reagents we throw into smelter? Right now we use lime for iron. We could have some other reagents which would turn ore into copper / tin / silver / gold / lead. This way we could get rid of different ore deposits and instead of getting lucky and hitting gold vein we would have to make some effort and prepare some rare reagents to be able to smelt some of this precious metal out of our ordinary ore. Turning iron into gold, eh?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Alchemy - alternative idea for purity

Postby loftar » Fri Apr 05, 2013 9:21 pm

Procne wrote:For starters I will say I hate static purity zones which mean that someone, who started game early or simply was lucky, gets some area with very good purity.

It is worth noting that these new alchemy fields that are used are at least meant to be much more modest in nature from the ones that existed during the Alpha. You won't be finding awesome stuff in nature. At least not unless there's some kind of bug. Purifying things above the levels found in nature is supposed to be done through some more specific mechanic, which is not yet implemented.
User avatar
loftar
 
Posts: 1021
Joined: Sun Jul 08, 2012 7:32 am
Location: In your character database, shuffling bits

Re: Alchemy - alternative idea for purity

Postby darnokpl » Fri Apr 05, 2013 9:37 pm

loftar wrote:
Procne wrote:For starters I will say I hate static purity zones which mean that someone, who started game early or simply was lucky, gets some area with very good purity.

It is worth noting that these new alchemy fields that are used are at least meant to be much more modest in nature from the ones that existed during the Alpha. You won't be finding awesome stuff in nature. At least not unless there's some kind of bug. Purifying things above the levels found in nature is supposed to be done through some more specific mechanic, which is not yet implemented.


May I ask what is max purity for "nature stuff"?
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Alchemy - alternative idea for purity

Postby Procne » Fri Apr 05, 2013 10:17 pm

loftar wrote:
Procne wrote:For starters I will say I hate static purity zones which mean that someone, who started game early or simply was lucky, gets some area with very good purity.

It is worth noting that these new alchemy fields that are used are at least meant to be much more modest in nature from the ones that existed during the Alpha. You won't be finding awesome stuff in nature. At least not unless there's some kind of bug. Purifying things above the levels found in nature is supposed to be done through some more specific mechanic, which is not yet implemented.


That's reassuring then. Although purity nodes for water seem to be much stronger than for everything else. Will water nodes be toned down in the future?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Alchemy - alternative idea for purity

Postby MagicManICT » Sat Apr 06, 2013 2:07 am

loftar wrote:
Procne wrote:For starters I will say I hate static purity zones which mean that someone, who started game early or simply was lucky, gets some area with very good purity.

It is worth noting that these new alchemy fields that are used are at least meant to be much more modest in nature from the ones that existed during the Alpha. You won't be finding awesome stuff in nature. At least not unless there's some kind of bug. Purifying things above the levels found in nature is supposed to be done through some more specific mechanic, which is not yet implemented.


So can we assume that the pic staxjax posted of 70% pure water was either really old or 'shopped? I don't think it was old because water didn't have purity until this update. That means it's real or 'shopped.

edit: or is that the upper limit of what we can expect to find naturally?
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Alchemy - alternative idea for purity

Postby Dallane » Sat Apr 06, 2013 2:17 am

MagicManICT wrote:
loftar wrote:
Procne wrote:For starters I will say I hate static purity zones which mean that someone, who started game early or simply was lucky, gets some area with very good purity.

It is worth noting that these new alchemy fields that are used are at least meant to be much more modest in nature from the ones that existed during the Alpha. You won't be finding awesome stuff in nature. At least not unless there's some kind of bug. Purifying things above the levels found in nature is supposed to be done through some more specific mechanic, which is not yet implemented.


So can we assume that the pic staxjax posted of 70% pure water was either really old or 'shopped? I don't think it was old because water didn't have purity until this update. That means it's real or 'shopped.

edit: or is that the upper limit of what we can expect to find naturally?


It's real
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Alchemy - alternative idea for purity

Postby staxjax » Sat Apr 06, 2013 8:15 am

I just borrowed the picture from P33PEE. You'll have to ask him if it was photoshopped or not.
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

Confirmed retards: Nimmeth, Claeyt, MycroSparks
User avatar
staxjax
 
Posts: 2845
Joined: Wed Aug 01, 2012 1:29 am

Re: Alchemy - alternative idea for purity

Postby iotuegli » Sat Apr 06, 2013 8:09 pm

returning to the starting idea

i like it... maybe adding it while there is something else going on could be a mess but is good and deserve to be "used" like others ^^
i'm the one who run :|
David Guetta - Titanium
iotuegli
 
Posts: 359
Joined: Sun Dec 30, 2012 8:46 pm


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 2 guests