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Pot/Bin purity indicators

PostPosted: Thu Apr 04, 2013 7:58 pm
by Hans_Lemurson
Problem:
-The purity of Compost Bins and Gardening Pots now matters.
-There is currently no way to determine the purity of a Bin or Pot without a slow (and sometimes expensive) process of trial and error.

We need a way to be able to see the purity of these Objects, otherwise operating a homestead becomes a massive management headache.

Proposal:
-The screen that opens up when you right-click on a Compost Bin should contain the Purity information for the bin.
-Gardening Pots should be given a right-click window as well which will display their Purity.

If something in the game HAS purity, you should be able to SEE what it is.

Re: Pot/Bin purity indicators

PostPosted: Thu Apr 04, 2013 8:12 pm
by Scilly_guy
We've been asking for that in Haven for a few years.

Re: Pot/Bin purity indicators

PostPosted: Thu Apr 04, 2013 8:14 pm
by jwhitehorn
Great idea. Hopefully it will be done.

Chief PeePooKaKa
MM Tribe

Re: Pot/Bin purity indicators

PostPosted: Thu Apr 04, 2013 8:22 pm
by Mereni
I would love to see this happen. If it's going to have purity, that purity should be visible in some way.

I don't see how it matters whether purity was never displayed in Haven. You think because one game never got it, the new one shouldn't either? From what I've heard, Haven was a personal project. Salem, on the other hand, is being sponsored by a corporation and is intended to make money. It should be held to a higher standard of quality.

Re: Pot/Bin purity indicators

PostPosted: Thu Apr 04, 2013 11:46 pm
by Dallane
Scilly_guy wrote:We've been asking for that in Haven for a few years.


I want and don't want them to do this. It makes things alot more interesting to have to keep track of your ****.

Re: Pot/Bin purity indicators

PostPosted: Fri Apr 05, 2013 12:12 am
by Hans_Lemurson
Dallane wrote:
Scilly_guy wrote:We've been asking for that in Haven for a few years.


I want and don't want them to do this. It makes things alot more interesting to have to keep track of your ****.

I personally don't subscribe to the "Doing things well should be a pain in the ass" school of thought for game balancing.

Playing Sim City would also be more challenging if I only used my left hand, but it doesn't sound like much fun.

Re: Pot/Bin purity indicators

PostPosted: Fri Apr 05, 2013 12:24 am
by Dallane
Hans_Lemurson wrote:
Dallane wrote:
Scilly_guy wrote:We've been asking for that in Haven for a few years.


I want and don't want them to do this. It makes things alot more interesting to have to keep track of your ****.

I personally don't subscribe to the "Doing things well should be a pain in the ass" school of thought for game balancing.

Playing Sim City would also be more challenging if I only used my left hand, but it doesn't sound like much fun.


I wouldn't call the fix "balancing" since nothing is op with it at all.

Re: Pot/Bin purity indicators

PostPosted: Fri Apr 05, 2013 4:51 am
by Hans_Lemurson
Dallane wrote:
Hans_Lemurson wrote:
Dallane wrote:I want and don't want them to do this. It makes things alot more interesting to have to keep track of your ****.

I personally don't subscribe to the "Doing things well should be a pain in the ass" school of thought for game balancing.

Playing Sim City would also be more challenging if I only used my left hand, but it doesn't sound like much fun.


I wouldn't call the fix "balancing" since nothing is op with it at all.

Disregard what I said, I was just creating needless conflict in my response to your own opinion.

Anyways, I am always in favor of promoting the clear display of vital information, and hence my proposal. If something matters, I believe you should be able to make informed decisions.

Re: Pot/Bin purity indicators

PostPosted: Fri Apr 05, 2013 5:11 am
by thl111
Yes, some information about pot and bin's purity (and other facilities later on) would be very helpful. Making things easier to sort through will help Salem get more players, after all. This is not HnH.

Re: Pot/Bin purity indicators

PostPosted: Fri Apr 05, 2013 3:58 pm
by Dallane
thl111 wrote: This is not HnH.


It should be.