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Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 3:14 pm
by saffgee
I couldn't find another thread about this in particular, so I'll just go for it.

Why not offer an insurance 'clone' for real money. If I read a lot of the posts here and elsewhere there seem to be two camps: one hates PvP, the other wants only PvP. Then you have the devs that want to make money and don't want their precious baby to change too much (understandable). Then there are the life-haters and griefers and the care-bears, all with different agendas. Bottom line though, everyone hates losing months of hard work.....

Why not cater to all these at once and offer what I'll call the 'Twin from Europe' package. Lets say it would cost $ 6.99 and it can be used to 'un-die' once; any character, any server. Also only one 'Twin' package can be active at any time per account - non transferable. The 'Twin' would spawn in Boston minus all the items carried, but with all skills/humours intact.

I can't think of anyone who wouldn't want a get out of jail card for a character they've spent countless hours on - and at a reasonably priced $ 6.99, I guarantee this would be THE best selling item when it comes out. The carebears and farmvillers have their back-up plan if needed, no more excuses to whine - you want protection you pay for it. The PvP'ers can either choose to have it or not, up to them - but it takes nothing away from the danger and annoyance of being killed either way, plus they still get to loot everything. Properly implemented it can't be abused either (so maybe a 2-4 hour delay before the character can be used again). In fact, this may make killing even MORE pervasive since you'd have the possibility to 'sacrifice' yourself in battles (to the tune of $ 6.99 obviously - **ker-ching**).

I think this makes the most sense from a game play perspective, since it changes very little other than that some noobs and hermits live longer and thus stay around longer and of course the PvP guys can pay to opt in or out, but I'd suspect they opt in too. However, with the amount of danger they generally expose themselves to, its unlikely to change much in their overall style.

I know some diehards will complain bitterly that this is a terrible idea, but it makes by far the most sense all round. Real money = pays the bills = players may stick around longer = more cashflow to develop game = (and this the best one) threads about less permadeath go away FOREVER !

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 3:27 pm
by Darwoth
shut up

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 3:31 pm
by Judaism
Darwoth wrote:shut up


I fully agree, permadeath makes Salem special and its the best part of it even though it wasn't on my side . :geek:

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 3:49 pm
by Dallane
Darwoth wrote:shut up


all day

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 3:56 pm
by saffgee
Yeah but this doesn't remove permadeath, it only delays it somewhat. I mean seriously, if you expose yourself to PvP all the time its unlikely you will want to buy much insurance - gets too expensive too quickly. If on the other hand you don't (yet) and you'd like insurance against the 'random kill' this is it.

I suspect its not the angst at losing the fear of death that drives the 'shut up' responses, its the fear of losing the possibility to instill fear by grief. I suspect most of the killers around just enjoy killing other peoples characters because they have precisely NO fear of death themselves - I have never ever been killed in a fair fight, only by skullduggery and by characters clearly vastly superior to my own where I wasn't looking fora fight, and I suspect that's the same for most of the others on this forum. PvP brings out the basest of natures in some people and they quickly become a nuisance to new or casual players because quite simply they can. They grind themselves into an 'all-powerful' frenzy of hate of all others (there are some that begin there too of course).

if your aim is to take a challengers stuff, best them in a fight, get one over on their town/village/settlement, generally make their lives difficult, you can do so - this would not change that. If however your agenda is just to randomly kill other vastly inferior characters because that is what you like doing, thus ruining their evolution then this might mitigate that a bit. So sorry about suggesting that.

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 4:06 pm
by Darwoth
Image

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 4:17 pm
by saffgee
lol. Nice pic - may have to borrow that. Anything more constructive than shut up though ?

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 4:20 pm
by jwhitehorn
saffgee wrote:lol. Nice pic - may have to borrow that. Anything more constructive than shut up though ?


If you continue to post your trash ideas here you will be hunted down and killed. This is for legitimate ideas. Not stupid noobie crap that doesn't belong in this game.

Chief PeePooKaKa
MM Tribe

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 4:22 pm
by Darwoth
saffgee wrote:lol. Nice pic - may have to borrow that. Anything more constructive than shut up though ?


not really, it is a retarded sugggestion that does not warrant a serious response and contrary to your insistence otherwise it does remove permadeath from the game.

just like the variety of "full loot pvp" games over the years that went with item insurance to appease the wow crowd, nobody ever had anything of value looted, as an aside if the dev's hit the bottle hard enough one night to actually implement something stupid like this it should be around 99.99 not 6.99

Re: Murder insurance for $6.99

PostPosted: Tue Apr 02, 2013 4:24 pm
by Droj
OP trollin' surely!