Murder insurance for $6.99

I couldn't find another thread about this in particular, so I'll just go for it.
Why not offer an insurance 'clone' for real money. If I read a lot of the posts here and elsewhere there seem to be two camps: one hates PvP, the other wants only PvP. Then you have the devs that want to make money and don't want their precious baby to change too much (understandable). Then there are the life-haters and griefers and the care-bears, all with different agendas. Bottom line though, everyone hates losing months of hard work.....
Why not cater to all these at once and offer what I'll call the 'Twin from Europe' package. Lets say it would cost $ 6.99 and it can be used to 'un-die' once; any character, any server. Also only one 'Twin' package can be active at any time per account - non transferable. The 'Twin' would spawn in Boston minus all the items carried, but with all skills/humours intact.
I can't think of anyone who wouldn't want a get out of jail card for a character they've spent countless hours on - and at a reasonably priced $ 6.99, I guarantee this would be THE best selling item when it comes out. The carebears and farmvillers have their back-up plan if needed, no more excuses to whine - you want protection you pay for it. The PvP'ers can either choose to have it or not, up to them - but it takes nothing away from the danger and annoyance of being killed either way, plus they still get to loot everything. Properly implemented it can't be abused either (so maybe a 2-4 hour delay before the character can be used again). In fact, this may make killing even MORE pervasive since you'd have the possibility to 'sacrifice' yourself in battles (to the tune of $ 6.99 obviously - **ker-ching**).
I think this makes the most sense from a game play perspective, since it changes very little other than that some noobs and hermits live longer and thus stay around longer and of course the PvP guys can pay to opt in or out, but I'd suspect they opt in too. However, with the amount of danger they generally expose themselves to, its unlikely to change much in their overall style.
I know some diehards will complain bitterly that this is a terrible idea, but it makes by far the most sense all round. Real money = pays the bills = players may stick around longer = more cashflow to develop game = (and this the best one) threads about less permadeath go away FOREVER !
Why not offer an insurance 'clone' for real money. If I read a lot of the posts here and elsewhere there seem to be two camps: one hates PvP, the other wants only PvP. Then you have the devs that want to make money and don't want their precious baby to change too much (understandable). Then there are the life-haters and griefers and the care-bears, all with different agendas. Bottom line though, everyone hates losing months of hard work.....
Why not cater to all these at once and offer what I'll call the 'Twin from Europe' package. Lets say it would cost $ 6.99 and it can be used to 'un-die' once; any character, any server. Also only one 'Twin' package can be active at any time per account - non transferable. The 'Twin' would spawn in Boston minus all the items carried, but with all skills/humours intact.
I can't think of anyone who wouldn't want a get out of jail card for a character they've spent countless hours on - and at a reasonably priced $ 6.99, I guarantee this would be THE best selling item when it comes out. The carebears and farmvillers have their back-up plan if needed, no more excuses to whine - you want protection you pay for it. The PvP'ers can either choose to have it or not, up to them - but it takes nothing away from the danger and annoyance of being killed either way, plus they still get to loot everything. Properly implemented it can't be abused either (so maybe a 2-4 hour delay before the character can be used again). In fact, this may make killing even MORE pervasive since you'd have the possibility to 'sacrifice' yourself in battles (to the tune of $ 6.99 obviously - **ker-ching**).
I think this makes the most sense from a game play perspective, since it changes very little other than that some noobs and hermits live longer and thus stay around longer and of course the PvP guys can pay to opt in or out, but I'd suspect they opt in too. However, with the amount of danger they generally expose themselves to, its unlikely to change much in their overall style.
I know some diehards will complain bitterly that this is a terrible idea, but it makes by far the most sense all round. Real money = pays the bills = players may stick around longer = more cashflow to develop game = (and this the best one) threads about less permadeath go away FOREVER !