Unbuilt buildings footprint (!)

Posted:
Mon Apr 01, 2013 12:43 am
by Viackura
When you build something theres a sign that's placed, that wouldn't be a problem if the same didn't happened with very big buildings like houses, ore smelters, windmills, ovens, the problem that this will fix is confusing players when they can't walk through an area that has an unfinished building sign, since the place is simply empty and doesnt show any kind of limitation, everyone not matter new or veteran makes the mistake of trying to walk through the area.
Re: Unbuilt buildings footprint (!)

Posted:
Mon Apr 01, 2013 5:10 am
by Hans_Lemurson
I approve of this! I approve so hard I'm not even going to bother to see if it's been suggested before.
Re: Unbuilt buildings footprint (!)

Posted:
Tue Apr 02, 2013 5:51 am
by geckzilla
Yes to this and also if something can't be placed while it is in ghost placement mode, have it tint red so you don't have to keep trying and retrying to drop it before you find the perfect alignment of invisible collision boxes.