Gluttony System [SOLVED] :)

I don't mind the Gluttony System. I like the complexity and actually wouldnt mind if it were even more complex and had greater depth.
That being said, the one thing that kills the entire system for me...
Having NO control or influence over what/when Gluttony is triggered. This is a source of endless frustration and adds nothing in terms of "Game" for me.
Sooooooo many times, ive prepared for Gluttony, spent hours, days, preparing, finding foods, organizing, only to have the system "happen" while im out foraging with a bag full of rocks... And then it turns off a moment later... for no apparent reason.
Sometimes, I can open a new box, or do something, and the system stays on, other times it closes by simply taking a step.
Solutions? Leave the Random system as it is, but ADD an additional means of triggering a Gluttony session?
Leave the random generator, but also let me complete a process to trigger it on my own.
Eating a particular chain of foods, or inspirationals, or preparing a Banquet Feast, i.e. build a table and find various items, etc etc. With a time in between how often I can "Banquet"?
A side note: Without looking up the Balance issue online, and finding the right information, I would have kept on eating Wizard Hats for Blood gains without knowing its utterly destroying my ability to raise other humors.
Either, make this extremely apparent in game, or build in some sort of balance. If one gets raise 10 points over the lowest, the lowest raises by 1 point, or something. As is, its incredibly easy to sort of screw your own progress by making progress... I end up ruining my game by playing the game.
That being said, the one thing that kills the entire system for me...
Having NO control or influence over what/when Gluttony is triggered. This is a source of endless frustration and adds nothing in terms of "Game" for me.
Sooooooo many times, ive prepared for Gluttony, spent hours, days, preparing, finding foods, organizing, only to have the system "happen" while im out foraging with a bag full of rocks... And then it turns off a moment later... for no apparent reason.
Sometimes, I can open a new box, or do something, and the system stays on, other times it closes by simply taking a step.
Solutions? Leave the Random system as it is, but ADD an additional means of triggering a Gluttony session?
Leave the random generator, but also let me complete a process to trigger it on my own.
Eating a particular chain of foods, or inspirationals, or preparing a Banquet Feast, i.e. build a table and find various items, etc etc. With a time in between how often I can "Banquet"?
A side note: Without looking up the Balance issue online, and finding the right information, I would have kept on eating Wizard Hats for Blood gains without knowing its utterly destroying my ability to raise other humors.
Either, make this extremely apparent in game, or build in some sort of balance. If one gets raise 10 points over the lowest, the lowest raises by 1 point, or something. As is, its incredibly easy to sort of screw your own progress by making progress... I end up ruining my game by playing the game.