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Pockets!

PostPosted: Fri Mar 22, 2013 6:04 am
by wiertak1
Would be nice to have pockets that we can slot into our equipment(only coats for example) to get more inventory space(or another holder like backpack).

Re: Pockets!

PostPosted: Fri Mar 22, 2013 6:19 am
by colesie
Indeed

Re: Pockets!

PostPosted: Fri Mar 22, 2013 12:17 pm
by Hans_Lemurson
My understanding is that we already have 16 "pockets" whose function and location is mysterious.

...Where DOES my naked alt-vault store my master keys? :?

Re: Pockets!

PostPosted: Fri Mar 22, 2013 1:12 pm
by L33LEE
Hans_Lemurson wrote:My understanding is that we already have 16 "pockets" whose function and location is mysterious.

...Where DOES my naked alt-vault store my master keys? :?


Do you really need to ass(k). ¦]

Re: Pockets!

PostPosted: Fri Mar 22, 2013 2:29 pm
by Droj
What about a skill that allows you to pick pockets say of all those afkers in Boston! ¦]

Re: Pockets!

PostPosted: Fri Mar 22, 2013 2:54 pm
by Potjeh
Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.

Re: Pockets!

PostPosted: Fri Mar 22, 2013 3:41 pm
by iotuegli
making a pocket for stones (or pebbles made by crushing a stone) usable for hunting

Re: Pockets!

PostPosted: Fri Mar 22, 2013 4:43 pm
by JinxDevona
Potjeh wrote:Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.

this

Re: Pockets!

PostPosted: Fri Mar 22, 2013 4:50 pm
by Scilly_guy
Potjeh wrote:Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.

Simple to implement a "pocket artifice" (needs leather or cloth) and "big pocket artifice" (needs higher tier cloth)

Re: Pockets!

PostPosted: Fri Mar 22, 2013 8:51 pm
by sabinati
Potjeh wrote:Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.


yeah except loftar would make it so the base inventory is 2x2 then and each pocket would be it's own 1x1 window