Pockets!

Forum for suggesting changes to Salem.

Pockets!

Postby wiertak1 » Fri Mar 22, 2013 6:04 am

Would be nice to have pockets that we can slot into our equipment(only coats for example) to get more inventory space(or another holder like backpack).
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Re: Pockets!

Postby colesie » Fri Mar 22, 2013 6:19 am

Indeed
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Re: Pockets!

Postby Hans_Lemurson » Fri Mar 22, 2013 12:17 pm

My understanding is that we already have 16 "pockets" whose function and location is mysterious.

...Where DOES my naked alt-vault store my master keys? :?
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Re: Pockets!

Postby L33LEE » Fri Mar 22, 2013 1:12 pm

Hans_Lemurson wrote:My understanding is that we already have 16 "pockets" whose function and location is mysterious.

...Where DOES my naked alt-vault store my master keys? :?


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Re: Pockets!

Postby Droj » Fri Mar 22, 2013 2:29 pm

What about a skill that allows you to pick pockets say of all those afkers in Boston! ¦]
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Re: Pockets!

Postby Potjeh » Fri Mar 22, 2013 2:54 pm

Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.
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Re: Pockets!

Postby iotuegli » Fri Mar 22, 2013 3:41 pm

making a pocket for stones (or pebbles made by crushing a stone) usable for hunting
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Re: Pockets!

Postby JinxDevona » Fri Mar 22, 2013 4:43 pm

Potjeh wrote:Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.

this
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Re: Pockets!

Postby Scilly_guy » Fri Mar 22, 2013 4:50 pm

Potjeh wrote:Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.

Simple to implement a "pocket artifice" (needs leather or cloth) and "big pocket artifice" (needs higher tier cloth)
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Re: Pockets!

Postby sabinati » Fri Mar 22, 2013 8:51 pm

Potjeh wrote:Exchanging artifice slots for inventory slots sounds like a really nice and balanced idea.


yeah except loftar would make it so the base inventory is 2x2 then and each pocket would be it's own 1x1 window
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