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Trapped Chests

Posted:
Sat Mar 16, 2013 1:13 pm
by eksu
I got the idea for this from Morrowind.
It would be cool if you could craft a new type of lock, a "Trapped-Lock" or something, that you can use on chests. Having a Chest equipped with this would not keep it from being opened, however, if you try to open it without using the key it will spring damage to you based off the purity of the iron used to make it or something.
There would be no indication if a chest was trapped or not, so each chest would be a gamble.
Re: Trapped Chests

Posted:
Sat Mar 16, 2013 1:34 pm
by Scilly_guy
Would just result in people breaking chests without checking that they were locked.
Re: Trapped Chests

Posted:
Sat Mar 16, 2013 9:18 pm
by iotuegli
or peoples making those trapped chests and then lift them in bosto... just to troll noobs
Re: Trapped Chests

Posted:
Sun Mar 17, 2013 5:55 pm
by eksu
iotuegli wrote:or peoples making those trapped chests and then lift them in bosto... just to troll noobs
I'd be more than okay with this.
Re: Trapped Chests

Posted:
Mon Mar 18, 2013 2:39 am
by Darwoth
trap should go off when chest is broken same as UO traps did.
and people owning newbs in boston should hardly be a consideration, newbs have to learn sometime.
Re: Trapped Chests

Posted:
Mon Mar 18, 2013 3:24 am
by JinxDevona
Darwoth wrote:trap should go off when chest is broken same as UO traps did.
and people owning newbs in boston should hardly be a consideration, newbs have to learn sometime.
Most don't bother to read updates so they have to learn somehow.
Like this idea.
Re: Trapped Chests

Posted:
Mon Mar 18, 2013 9:48 pm
by iotuegli
you are all hoping to troll noobs >.<
but! hey guyz!! every1 is a noob early in the game!!! if YOU wantn't to help them... leave them alone :/ and don't try to troll them :\
Re: Trapped Chests

Posted:
Mon Mar 18, 2013 9:53 pm
by JinxDevona
Let me clarify what I meant. I love the idea and don't think the excuse about noobs hurting themselves with these should stop us from having them.
Re: Trapped Chests

Posted:
Tue Mar 19, 2013 2:51 am
by Darwoth
yeah it is not exactly the end of the world if a newb gets knocked out in boston because he opened a chest lol, in fact it is probably a good thing for him as it might keep him from doing so on a claim.
Re: Trapped Chests

Posted:
Wed Mar 20, 2013 8:41 am
by Snowpig
poison trap:
- 5 thorns, 1 etterfang, 1 iron bar -> puts a "poisoned" debuff upon trying to open/lift/destroy the chest
spike trap:
- 2 iron bars -> deals 5-10 red bile dmg (10 times) while trying to open/lift/destroy the chest
handcuff-trap:
- 4 iron bars -> cuffs you to the chest (when trying to open/lift the chest): you cannot move unless you carry the chest, destroying the chest is half as effective (one hand not usable) as normally, another player has to uncuff you / destroy the trap to free you.
extra-weights:
- 10 iron bars -> when trying to lift the chest, a progress meter starts counting up, draining 5 phlegm per sec (20 secs) because of the increased weight of the chest