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Salting the earth

PostPosted: Fri Mar 15, 2013 2:19 pm
by Procne
Based on
Hans_Lemurson wrote:
Mereni wrote:It's probably due to the fact that mixing actual clay or smelting cast offs into your garden will pretty much have a negative effect in real life.

True, but then why not also let Salt be a "fertilizer" that adds a -100% penalty to Plenty, Speed and Influence?

from here viewtopic.php?f=12&t=5095

Imagine this - you cannot destroy fields with "destroy" action, or at least it requires a lots of phlegm / time to do so, making it totally impractical if your are doing it as a crime to destroy someone's fields. Like cutting a tree maybe. After all you don't just "destroy" the field, which is in fact soil, with your hands. You have to contaminate it somehow or mix with bad soil.

But you could use salt to reduce some of fields' stats - plenty, influence, speed. Maybe even purity. Salt would be usable like fertilizers are, but number of fertilizers applied wouldn't affect it. Or at least salt would have separate counter from fertilizers. We could have different types of negative fertilizers, affecting different stats in different degree. Sand maybe?

Oh, and anti-fertilizers should be usable on unplanted fields, so that people don't secure their fields by harvesting them and leaving empty. With this idea raiders need some extra effort to spoil your fields, and it provides more uses for some items (and maybe new items).


Fields are part of infrastructure, and quite precious. However, they are very squishy and require a lot of effort to raise influence.

Re: Salting the earth

PostPosted: Fri Mar 15, 2013 2:22 pm
by EnderWiggin
nice idea

Re: Salting the earth

PostPosted: Fri Mar 15, 2013 2:47 pm
by Darwoth
do you EVER post anything that does not carebear the game up?

no, it does not take "contaminating it somehow" to destroy a field, it takes about 30 seconds of churning it up with a shovel/axe/pickaxe/hoe to destroy not only the existing crops growing but to ruin any mulching, topsoil, **** or similar commonly used fertilizer.

the intent of "salting the earth" is to ensure that nothing would grow there for a long time after the initial destruction, and THAT is an idea i can get behind, placing x amount of salt on a field prior to destroying it makes it so that the fields footprint cannot be retilled for 2 weeks or so.

Re: Salting the earth

PostPosted: Fri Mar 15, 2013 3:12 pm
by Procne
Darwoth wrote:do you EVER post anything that does not carebear the game up?
I strongly doubt that.
no, it does not take "contaminating it somehow" to destroy a field, it takes about 30 seconds of churning it up with a shovel/axe/pickaxe/hoe to destroy not only the existing crops growing but to ruin any mulching, topsoil, **** or similar commonly used fertilizer.

I wasn't talking about physically destroying crops, but making the soil, which has been enriched with nutrients by intensive fertilizing over many harvest rotations, not fitting for more demanding crops. I don't know much about real life framing, true. But I imagine that if soild was fertilized and prepared for more demanding crops then you can't suddenly make it unable to host those crops by churning it with a shovel. At least not to a degree where you couldn't reverse the damage with a shovel again.

the intent of "salting the earth" is to ensure that nothing would grow there for a long time after the initial destruction, and THAT is an idea i can get behind, placing x amount of salt on a field prior to destroying it makes it so that the fields footprint cannot be retilled for 2 weeks or so.

That would be interesting, but I doubt tracking such values for terrain, instead of fields, would be possible.

Re: Salting the earth

PostPosted: Fri Mar 15, 2013 7:36 pm
by Scilly_guy
Living on a farm I'd have to say that it'd be hard to muck up someones entire veg patch (the actual ground) WITHOUT a shovel, and even with a shovel it'd take a while and quite some effort... about the same as to make it in the first place... which in salem isn't much (to mark out the field) but to fertilise it and build influence, it takes ages!

I'm with the OP. But Toxins should easily reduce influences. It should just be that something is required to destroy someones effort in getting good fields.

Re: Salting the earth

PostPosted: Fri Mar 15, 2013 10:52 pm
by logan
Procne wrote:Based on [quote="Hans_Lemurson"

from here viewtopic.php?f=12&t=5095

Imagine this - you cannot destroy fields with "destroy" action, or at least it requires a lots of phlegm / time to do so, making it totally impractical if your are doing it as a crime to destroy someone's fields.
.


i love this idea, i had suggested previously that fields should act as a purity sink, so you couldn't just trade high purity seeds away... no one liked it :cry: but it would work great in conjuction with this idea, love how you would have to forage lots of salt to damage fields as oppose to raiders using 5 phlem to destroy

viewtopic.php?f=12&t=4315

Re: Salting the earth

PostPosted: Sat Mar 16, 2013 10:20 pm
by Moblin
I like the salt idea, however how about a way for non "raiders" to damage or "poison" fields
Something based on your SC or NP, along the lines of planting wild weeds, thorns, crab bad grass that kind of thing.

Then again Im sure witchcraft will have many uses including ones talked about in this post depending on how far they take it.

It would be cool to gain witchcraft resource in this way as well.

Re: Salting the earth

PostPosted: Sun Mar 17, 2013 2:04 am
by CockyBastard
Darwoth wrote:the intent of "salting the earth" is to ensure that nothing would grow there for a long time after the initial destruction, and THAT is an idea i can get behind, placing x amount of salt on a field prior to destroying it makes it so that the fields footprint cannot be retilled for 2 weeks or so.


I do like salting the earth, but poisoning the earth could be a higher tier Crime option - perhaps Witch skill?
And when someone walks on Poison Earth one of their biles drain :) I see outposts being surrounded with poison fields - Agent Orange hell yeah!

Re: Salting the earth

PostPosted: Sun Mar 17, 2013 4:41 am
by FearTheAmish
Darwoth wrote:do you EVER post anything that does not carebear the game up?

no, it does not take "contaminating it somehow" to destroy a field, it takes about 30 seconds of churning it up with a shovel/axe/pickaxe/hoe to destroy not only the existing crops growing but to ruin any mulching, topsoil, **** or similar commonly used fertilizer.

the intent of "salting the earth" is to ensure that nothing would grow there for a long time after the initial destruction, and THAT is an idea i can get behind, placing x amount of salt on a field prior to destroying it makes it so that the fields footprint cannot be retilled for 2 weeks or so.



You are an idiot... You realize that shovel/axe/pickaxe and digging into the plants you are just Tilling the soil?!? which brings nutrients to the top and if you are just tilling the plants that are in well THANK YOU! you just made that farmers life actually easier next time oh and you know breaking that topsoil etc up once again... just helps. Way you kill a field is actually harder because it requires that you contaminate it. Salt would throw the PH balance off which is a good idea but it could be counteracted with some common things from the time like lime.

Re: Salting the earth

PostPosted: Sun Mar 17, 2013 7:15 am
by Ass_Kraken
FearTheAmish wrote:
Darwoth wrote:do you EVER post anything that does not carebear the game up?

no, it does not take "contaminating it somehow" to destroy a field, it takes about 30 seconds of churning it up with a shovel/axe/pickaxe/hoe to destroy not only the existing crops growing but to ruin any mulching, topsoil, **** or similar commonly used fertilizer.

the intent of "salting the earth" is to ensure that nothing would grow there for a long time after the initial destruction, and THAT is an idea i can get behind, placing x amount of salt on a field prior to destroying it makes it so that the fields footprint cannot be retilled for 2 weeks or so.



You are an idiot... You realize that shovel/axe/pickaxe and digging into the plants you are just Tilling the soil?!? which brings nutrients to the top and if you are just tilling the plants that are in well THANK YOU! you just made that farmers life actually easier next time oh and you know breaking that topsoil etc up once again... just helps. Way you kill a field is actually harder because it requires that you contaminate it. Salt would throw the PH balance off which is a good idea but it could be counteracted with some common things from the time like lime.

I think that's what he meant, or something? He did say it only ruined the existing crops and ruin the mulching and top soil, but uncle darwoth is a confusing man with conflicting thoughts at all times.

Past the obligatory uncle darwoth derail, I'd think a simple way to add this without many changes would be that you get a "salt the ground" button in adventure menu, and it takes a piece of salt, and leaves a 3x3 square of new terrain, like when you dig, but this terrain takes longer to decay away and prevents farms from being built on it, or maybe just disables the farm(s) on it. It can be combatted with certain fertilizers or items over time. It'd be nice if you could pave over it and build on it, and it still saves the decay ticks.

What would be more preferable is a new farming system all together (which I believe is planned?) and you presumably can cause lasting damage to a field without completely destroying it.