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new wall tile, gun port

PostPosted: Mon Mar 11, 2013 12:49 am
by Darwoth
since muskets are useful now i suggest a new wall tile for all the different walls that you can simply shoot through. everything else like hit points and so on would be the same. would add a new dynamic to sieges and base design.

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 12:58 am
by colesie
Considering stone hedges are up to your knees idk why we can't already

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 1:16 am
by Dallane
colesie wrote:Considering stone hedges are up to your knees idk why we can't already


this lol

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 2:37 am
by Darwoth
i suppose because it would cause issues with summoning folks or the carebears will whine that someone keeps walking by taking potshots at them in their front yard, whatever the case this is an easy to implement solution that still allows folks to have solid walls.

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 2:55 am
by Droj
Shooting over walls, well no obviously.

Shooting over hedges and fences, well yer durr

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 3:45 am
by Hans_Lemurson
Wait...so bases could become forts that can be actively defended? o.O

Madness.

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 3:58 am
by Dallane
Hans_Lemurson wrote:Wait...so bases could become forts that can be actively defended? o.O

Madness.


>implying that can't be defended

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 4:23 am
by Plazek
Why would you build a wall your enemies could shoot through when you could instead build a raised section behind your wall and shoot over it.

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 4:30 am
by Darwoth
dunno, mayhaps for simpllcity sake? you know the whole it being easier to change a few zero's around on an already existing mechanic than create a whole new one thing?

of course the entire point is irrelevant anyway since you can shoot someone poking his head over a wall to fire oh, about a ***** easier than you can someone firing from behind a gun port.

Re: new wall tile, gun port

PostPosted: Mon Mar 11, 2013 6:38 am
by Ornery
Darwoth wrote:since muskets are useful now i suggest a new wall tile for all the different walls that you can simply shoot through. everything else like hit points and so on would be the same. would add a new dynamic to sieges and base design.


Do this thing.