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Pathfinding.

PostPosted: Sun Mar 10, 2013 10:12 am
by Urist
Its pretty inconvenient to hit every tree, bush and stump while traveling far, so pathfinding must be implemented as a skill ffs. We just need this.

So, what we got:
  • Pathfinding don't work in combat.
  • Pathfinding don't work while you are on claim you are no permitted to enter.
  • Pathfinding consumes small amount of black bile, when avoiding an obstacle.
  • Pathfinding can be toggled
  • When you right-click any object, you go straight to that object, not trying to avoid it.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 10:23 am
by Dallane
Urist wrote: so pathfinding must be implemented as a skill ffs. We just need this.


No it doesn't and no we don't need it.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 10:30 am
by Urist
Dallane wrote:
Urist wrote: so pathfinding must be implemented as a skill ffs. We just need this.


No it doesn't and no we don't need it.


So, you got any arguments? Of course we need dogs, cats and the sandwich more.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 10:32 am
by Dallane
Urist wrote:
Dallane wrote:
Urist wrote: so pathfinding must be implemented as a skill ffs. We just need this.


No it doesn't and no we don't need it.


So, you got any arguments?


Yeah use the search button to see the other thread about it.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 10:37 am
by Urist
Dallane wrote:Yeah use the search button to see the other thread about it.


Are you talking about user-friendliness thread? Can see no arguments there. You can list them here cause its the thread especially about pathfinding, and nothing else.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 11:25 am
by Mereni
The ability to dodge and find your own path is a major part of raiding and pvp. If we automatically went around anything we ran into, it would change combat a lot and make raiding safer. It might also cause problems since you have to 'run into' crafting objects in order to use them and sometimes you want to run up to something and stop by running into it.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 11:28 am
by Dallane
the biggest problem would be the ease of making bots

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 11:28 am
by Urist
Mereni wrote:The ability to dodge and find your own path is a major part of raiding and pvp. If we automatically went around anything we ran into, it would change combat a lot and make raiding safer. It might also cause problems since you have to 'run into' crafting objects in order to use them and sometimes you want to run up to something and stop by running into it.


So it wont work in combat obviously, and to run into object you can simply right-click it, then pathfinding wont work too.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 11:30 am
by Urist
Dallane wrote:the biggest problem would be the ease of making bots


I dont think it's a problem to make own pathfinding, if you wish to make a bot. And it's an unlockable skill, so you have to play for a while before bot can learn this.

Re: Pathfinding.

PostPosted: Sun Mar 10, 2013 11:46 am
by Dallane
Urist wrote:
Dallane wrote:the biggest problem would be the ease of making bots


I dont think it's a problem to make own pathfinding, if you wish to make a bot. And it's an unlockable skill, so you have to play for a while before bot can learn this.


Getting skills takes almost zero time. 1 day of work and they will have it.