Curse Of The Werewolf!!!

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Curse Of The Werewolf!!!

Postby iamah » Fri Mar 08, 2013 8:13 pm

Players who become cursed(bitten?) would turn into a beast after midnight, during which period they could login but they couldn't control their character, only watch it run on four legs and hunt rabbits, dears, bears...

During the curse they would attack anything, including other players that also would become cursed!!! grrrrrrrrr... The next morning we logged in our character would be naked and passed out somewhere, you'd have to walk back to your homestead... over time your curse gets worse... you wake up far and far away from home... until you reach the darkness! Then your character becomes a werewolf NPC in the darkness...

Player in werewolf form can only be killed by lots of silver bullets(they have tons of HP), must be really difficult to kill it, lots of people required and still the werewolf AI makes it run away when hurt...

The cure: killing the werewolf that cursed you or witchcraft!

New building: reinforced metal cage, the only building capable of preventing the escapades, no walls can stop it... maybe locked and key attached to owners neck, if someone opens it will be attacked and cursed, maybe killed... depending on how exploits go it can be adjusted...


Seatribe, pls... 8-)

B-b-but it's OP
Not really, just avoid it like it's a super bear, or craft some silver bullets.

B-b-but there's no night in the game
There's a tick so there's a time. I've read it's real world time.

B-b-but it will be exploited
It can be adjusted. Can't be used to protect city because it's only contained by metal cage, if you open it it will attack you and escape towards darkness(takes many escapades to reach darkness)

B-b-but it'll never happen
But it's still cool!!!
http://www.youtube.com/watch?v=UFLQS12z8K4
Last edited by iamah on Tue Mar 12, 2013 4:53 pm, edited 11 times in total.
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Re: Curse Of The Werewolf!!!

Postby sabinati » Fri Mar 08, 2013 8:31 pm

The first obvious problem with this is that there isn't a day-night cycle, so there is no "midnight" or even "night"
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Re: Curse Of The Werewolf!!!

Postby unclear_image » Fri Mar 08, 2013 9:26 pm

What's gonna happen
Player A: Is in a group, get's infected goes to his city, they build a stone fence to lock that player in there. Then rerolls, leaving his werewolf inside the gated fences.
Player B: Makes a new chara, ports to the city and goes into the walled area.

Both player A and player B wait for night, login infect newbie player B

Player B: moves into a new city, gets residency, and logs in during night time to infect all of the city. Thus negating raiding and wrecking.

Game is broke. Bill Maher is still a bigot.
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Re: Curse Of The Werewolf!!!

Postby darnokpl » Fri Mar 08, 2013 9:54 pm

sabinati wrote:The first obvious problem with this is that there isn't a day-night cycle, so there is no "midnight" or even "night"


Then when you enter darkness, of course churches would force them to keep distance from towns :)
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Re: Curse Of The Werewolf!!!

Postby Nopter » Fri Mar 08, 2013 10:56 pm

This would be too op. So no
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Re: Curse Of The Werewolf!!!

Postby iamah » Fri Mar 08, 2013 11:50 pm

I think I read somewhere the world uses real time, it's just not reflected in the graphics

the OP aspects and whatnot could be adjusted and modified like everything else is being adjusted... I just thought it would be a fun idea, a "wild possibility"... implementation details are irrelevant because the chances of anything this big getting made is pretty thin anyways...
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Re: Curse Of The Werewolf!!!

Postby iamah » Fri Mar 08, 2013 11:54 pm

unclear_image wrote:What's gonna happen
Player A: Is in a group, get's infected goes to his city, they build a stone fence to lock that player in there. Then rerolls, leaving his werewolf inside the gated fences.
Player B: Makes a new chara, ports to the city and goes into the walled area.

Both player A and player B wait for night, login infect newbie player B

Player B: moves into a new city, gets residency, and logs in during night time to infect all of the city. Thus negating raiding and wrecking.

Game is broke. Bill Maher is still a bigot.


My original post solves this. It says the only building that can contain the beast is a metal cage. Outside of the cage he's free and cannot be controlled, it will hunt as far as he can. If you wanna open the cage it will attack you, please don't open the cage...
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Re: Curse Of The Werewolf!!!

Postby Ass_Kraken » Sat Mar 09, 2013 12:58 am

iamah wrote:My original post solves this. It says the only building that can contain the beast is a metal cage. Outside of the cage he's free and cannot be controlled, it will hunt as far as he can. If you wanna open the cage it will attack you, please don't open the cage...

So he can go through walls?
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Re: Curse Of The Werewolf!!!

Postby Nopter » Sat Mar 09, 2013 3:23 am

By op i mean like once ur "Werewolf" state runs out, you'll have a path of dead animal that u can get way too much resource out of. I dont really think that will make the game as fun, whats the point of using artifacts and yellow bile when u can easy get animals like that. I mean like if werewolfs that can infect players are really rare and are hard to get them to bite and infect you, then probably it would be a cool and awesome plan, but yeah...
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Re: Curse Of The Werewolf!!!

Postby unclear_image » Sat Mar 09, 2013 4:13 am

Don't get me wrong I LOVE the idea, I'm just concerned about it being exploited- Which I suppose is a pointless argument because everything can be exploited in game.

I think we should have NPC werewolves, and I think they should have a special 5% chance to preform 'bite of the werewolf' but I don't know if I want to have a permanent pain in the butt state on my chara.
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