A change to the combat system (Haven inspired)

Hello ladies and gentlemen, I used to be an avid haven player, and did quite a lot of 'saleming' in the early closed beta, but stopped after the changes to purity.
The reason for me making this post is that I feel all the fighters of Salem has nothing that adds longevity to the game since the combat system is currently extremely lackluster, and promotes running away way more than actually trying to kill your enemies. This leading to almost all deaths being due to force summons as we've seen in the assorted forum over the last few months.
What I wonder is; "Would you guys be interested in changing the combat to something more aching to havens 'rpg-ish combat' system, which to be frank worked extremely more successfully than the current system both in pvp and pve?"
I know the chances of this happening are basically null, as well as a lot of people presumably giving me **** about this thread. But I'm genuinely interested in hearing the opinion of the masses, especially from all the haven players currently playing this. Anyone who pvp'ed a lot in haven must feel such a void in this game in that department and honestly I think it would be a tremendous population booster while Jorbtar works on implementing the other core features of the game, if it had a combat system that would let people actually duke it out in the field, rather than sneak into ones base at night and ***** them *pardon my french* in their sleep.
These are just my 2 cents, interested in what you have to contribute, please leave opinions and what not here
-Zero
edit: I'm not sure on the rules regarding links and what not of another game, but I could toss in some select threads from Haven's equivalent of House of burgesses to showcase how the Gank threads were generally more interesting (until a certain drop of mental quality in the player base screwed it up in any case).
The reason for me making this post is that I feel all the fighters of Salem has nothing that adds longevity to the game since the combat system is currently extremely lackluster, and promotes running away way more than actually trying to kill your enemies. This leading to almost all deaths being due to force summons as we've seen in the assorted forum over the last few months.
What I wonder is; "Would you guys be interested in changing the combat to something more aching to havens 'rpg-ish combat' system, which to be frank worked extremely more successfully than the current system both in pvp and pve?"
I know the chances of this happening are basically null, as well as a lot of people presumably giving me **** about this thread. But I'm genuinely interested in hearing the opinion of the masses, especially from all the haven players currently playing this. Anyone who pvp'ed a lot in haven must feel such a void in this game in that department and honestly I think it would be a tremendous population booster while Jorbtar works on implementing the other core features of the game, if it had a combat system that would let people actually duke it out in the field, rather than sneak into ones base at night and ***** them *pardon my french* in their sleep.
These are just my 2 cents, interested in what you have to contribute, please leave opinions and what not here

-Zero
edit: I'm not sure on the rules regarding links and what not of another game, but I could toss in some select threads from Haven's equivalent of House of burgesses to showcase how the Gank threads were generally more interesting (until a certain drop of mental quality in the player base screwed it up in any case).