Being killed a few times i have the snout full (If you pardon me the saying)
I know in some way this topic had come a few times now. But since it is important (because people are thinking of leaving the game)
Please add pro, contra and what would you do.
PVE
pro
no devastating frustration (leading to quit the game)
some people find the crafting game they had searched for years (leading to new players)
contra
none
some people would:
pay monthly to have such a game
buy an offline version for 100 Euro
tolerate more aggressive mobs (for example wolfs that will chase you)
tolerate a faster decay of stuff not build in a claim (for the resource sink)
being happy about not having an organized group of blackmailer that will dominate the game an terrorize newbies (will lead to people staying)
every argument against PvE as I read so far comes from the blackmailers: aha!
If you want to find out what will happen if a game with permadeath and an economy runs for a while you just have to look in an ecology book and deduce there findings:
Some will group together overpowering the rest - case closed (also see monopols in real life economy).
So now that we know what will happen (and also see it in the game so far) please create an option for the people who want to have fun and a short escape of the real world.
This is a real cool game. Isearched for something like that a long time now. And even if death is unnverving.
THANK YOU developers. THANK YOU a lot.